From Game Editor
Revision as of 00:19, 8 September 2010 by Skydereign (Talk | contribs)
Credits
Chapters 1 & 2 by Kelly Wilson.
Chapters 3 and on by skydereign.
Book Layout
- Chapter 1: Discusses the organization of the game editor tool. It provides an overview of the various layout windows and options that are available.
- Chapter 2: Discusses game organization and creation as it relates to Game Editor. Actors, Events, Paths, and regions are discussed in this chapter.
- Chapter 3: Discusses Actors in detail.
- Chapter 4: Discusses game editor events in detail.
- Chapter 5: Discusses game editor Paths .
- Chapter 6: Discusses game editor Regions.
- Chapter 7: Introduces the C scripting language used in game editor. Note: This is not meant to be a detailed course on the C language. Instead it is enough information to get you started.
- Chapter 8: Contains a detailed look at scripting in Game editor.
- Chapter 9: Advanced game editor tactics and functions.
- Appendix A: Contains a list of the scripting functions available in Game Editor along with functional descriptions of what each function does. This is organized in a manner similar to MSDN API documentation.
- Appendix B: Contains a list of web addresses, tutorials, and examples of games created with game editor.
- Appendix C: Describes the events provided by game editor.
- Appendix D: Describes the actions provided by game editor
- Appendix E: Book tutorials in step by step form.