From Game Editor
Create an Actor Variable, integer, named fade; Create an Actor Variable, real, named amount;
Actor>DrawActor>
transp+=fade; //add the fade
if(transp<0.01){ //if object is opaque
fade=.03; //start making it transp
}
else if(transp>0.99){//if object is transparent
fade=-.03; //start making it opaque.
}
This can be applied to musicvol as well, or even movement. It will continuously fade in and out.

![[]](http://game-editor.com/wiki/skins/blender/open.png)