From Game Editor
Create an Actor Variable, integer, named fade; Create an Actor Variable, real, named amount;
Actor>DrawActor>
transp+=fade; //add the fade if(transp<0.01){ //if object is opaque fade=.03; //start making it transp } else if(transp>0.99){//if object is transparent fade=-.03; //start making it opaque. }
This can be applied to musicvol as well, or even movement. It will continuously fade in and out.