ToAnteriorPosition

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int ToAnteriorPosition(char *actorName, char *animationName, int state);

This sets the position of an actor to its position in the previous frame. So, it sets actorName's (x,y) equal to its (xprevious, yprevious). Returns 1 if success, else 0.


ToAnteriorPosition Input

actorName

  • "Event Actor": Actor that is receiving the current event.
  • "Parent Actor": Event Actor's parent, if actor has a parent.
  • "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
  • "Collide Actor": Actor that collided with the event Actor.
  • Any Actor name or clonename in the game.


Example:

Prevent a player from passing through a wall on collision without using PhysicalResponse.

player -> Collision with wall (repeat disabled) -> Script Editor

ToAnteriorPosition("Event Actor");