Revision history of "DestroyTimer"

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  • (cur) (prev) 23:49, 13 June 2009 Skydereign (Talk | contribs) (237 bytes) (New page: *DestroyTimer: Destroy the named timer. Must be called in the actor that have an active timer. int DestroyTimer(char *timerName) *timerName: timer name Return 1 if success, 0 on error. ...)
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