CollisionState

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  • CollisionState

This changes the actors collision state


int CollisionState(char *actorName, int state)

state: ENABLE or DISABLE // Enable collisions, disables collisions

  • actorName

- "Event Actor": Actor that is receiving the current event.

- "Parent Actor": Event Actor's parent, if actor has a parent.

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.

- "Collide Actor": Actor that collided with the event Actor.

- Any Actor in game.


  • ex:

// Having your player move down to a lower platform

// Character->KeyDown (DOWN)->Script Editor

CollisionState("Event Actor", DISABLE);

// Character->KeyUp (DOWN)->Script Editor

CollisionState("Event Actor", ENABLE);