From Game Editor
Revision as of 23:49, 13 June 2009 by Skydereign (Talk | contribs)
- DestroyTimer:
Destroy the named timer. Must be called in the actor that have an active timer.
int DestroyTimer(char *timerName)
- timerName: timer name
Return 1 if success, 0 on error.
- Script Editor Syntax:
DestroyTimer("MyTimer");