EventDisable

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Revision as of 23:53, 13 June 2009 by Skydereign (Talk | contribs)
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  • EventDisable:

Disable an Actor Event:


int EventDisable(char *actorName, unsigned long event)

  • actorName

- "Event Actor": Actor that is receiving the current event.

- "Parent Actor": Event Actor's parent, if actor has a parent.

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.

- "Collide Actor": Actor that collided with the event Actor.

- Any Actor in game.

  • unsigned long event

The following Events can be disabled using EventDisable:

- EVENTMOUSEBUTTONDOWN

- EVENTMOUSEBUTTONUP

- EVENTMOUSEENTER

- EVENTMOUSELEAVE

- EVENTANIMATION

- EVENTANIMATIONFINISH

- EVENTPATHFINISH

- EVENTMOVEFINISH

- EVENTKEYDOWN

- EVENTKEYUP

- EVENTTIMER

- EVENTCOLLISION

- EVENTCOLLISIONFINISH

- EVENTCREATE

- EVENTDESTROYACTOR

- EVENTOUTOFVISION

- EVENTACTIVATIONEVENT

- EVENTALL


Return 1 if success, 0 on error.

  • Script Editor Syntax:

EventDisable("Event Actor", EVENTMOUSEBUTTONDOWN);