Animation Finish

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Revision as of 20:03, 21 January 2011 by Dst (Talk | contribs)
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This will trigger an event whenever the specified animation finishes playing. You can also use 'any animation' as the argument.

Example of usage would be an explosion graphic that upon completing its animation, calls the 'destroyactor' event on itself.

Explosion>AnimationFinish>Any Animation>

 DestroyActor("Event Actor");