Game screens.

Game Editor comments and discussion.

Postby Hyperyon » Sat Aug 19, 2006 5:17 pm

Well, the enemy should be the other player? :?
Or both players can take down one enemy. that would be cool:)
Lets keep our dreams alive!
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Postby EasyViber » Sat Aug 19, 2006 5:27 pm

both players against lots of enemies... and boss at the end of world (1 world = 3 levels with similar graphics... Each level introducing new stronger enemies)
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Postby irblinx » Sat Aug 19, 2006 11:22 pm

Hyperyon wrote:Just one minor thing :?
I think the white status bar doesnt blend with the dark graphics.


Yeah, the final status bar has yet to designed, the white one is purely functional for the pre-beta testing.
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Postby pesto126 » Sat Aug 26, 2006 10:23 pm

Hey Nitro... love that dice look.. I was hoping to create a yahtzee like game and was hoping you could point me in the right direction for the dice code (random), etc. Any help would be most appreciated! thx...!!!!
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Smartphone project

Postby robin.deman » Sat Aug 26, 2006 11:05 pm

This is some early video's of my current Smartphone project in development.
The adventures of Sjoerd: World crusade

http://www.ace-mobile.net/Downloads/Preview%20Sjoerd/Preview%20The%20adventures%20of%20Sjoerd%20World%20Crusade.html
Last edited by robin.deman on Mon Aug 28, 2006 1:32 pm, edited 3 times in total.
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Re: Smartphone project

Postby irblinx » Sat Aug 26, 2006 11:51 pm

robin.deman wrote:This is some early video's of my current Smartphone project in development.
The adventures of Sjoerd: World crusade


Looking really nice, great work
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Postby robin.deman » Mon Aug 28, 2006 12:26 pm

Thanks! :D

I'ts far from finished but it's development is going okay.
To bad that i am not an programmer and have little or no programming skills.
But i'm learning!

Here a screenshot for the levels map:
Image

Concept Art Boss/Enemy
Image

Emulator Screenshots:
Image

Box Art
Image

Now I hope i understand how to create enemy's and make than lesser than stupid.
Last edited by robin.deman on Tue Aug 29, 2006 7:18 pm, edited 1 time in total.
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Postby irblinx » Tue Aug 29, 2006 12:27 pm

And the latest news on FormFighter is now available here:

http://www.4winmobile.com/diary-of-a-ga ... t3251.html
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Postby irblinx » Tue Aug 29, 2006 12:31 pm

robin.deman wrote:I'ts far from finished but it's development is going okay.
To bad that i am not an programmer and have little or no programming skills.


The gfx look excellent, makes me wish that I hadn't got rid of my smartphone, I might just have to get a spare from the cupboard just to be able to play this :)
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Postby robin.deman » Tue Aug 29, 2006 1:27 pm

Thanks for the compliment! :D
You can always use the Smarthone emulator that is free available for download at Micro$oft ;)

Still needs alot of work though:

For the world map:
The holes of the Pumpkin have to glow.
The vulcano must have a glowing lava effect.
The Ghosts have to fly around the castle.
The crab has to wink its eyes and opens/closes it's claws.
The smoke/fog muse be animated as well as the clouds.
An water effect againt the shores of the islands.
The stars have to shine.

and much, much more, just to bring this part to life.
Not to mention that there must be an animation on the map when going a level up.

Keep you guys updated!
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Postby Game A Gogo » Tue Aug 29, 2006 8:39 pm

robin.deman, how did you make the emulator work? it dint work for me at all!
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Postby robin.deman » Wed Aug 30, 2006 7:02 am

Hi Game a Gogo,

I downloaded the 2 files at Microsoft:
http://www.microsoft.com/downloads/details.aspx?FamilyId=C62D54A5-183A-4A1E-A7E2-CC500ED1F19A&displaylang=en

efp.msi and V1Emulator.zip.
Dont forget to download the Virtual Machine Network Driver for Microsoft Device Emulator

http://www.microsoft.com/downloads/details.aspx?familyid=DC8332D6-565F-4A57-BE8C-1D4718D3AF65&displaylang=en

Otherwise it wont work.

Than run it, and it works!
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Re: game

Postby relaxis » Wed Aug 30, 2006 12:59 pm

EasyViber wrote:thnx... I spent a lot of time creating that mountains...


Dragon represents player 1. Graphics for characters and players isn't
done... yet... And I had to change same basic concept things because my
friend suposed to draw graphics, but he was slow (because he is working
on his first picture-book) so I've decided to create all graphic myself.


Dragon is controled with mouse (I've made it to create some kind of
friction/acceleration to make moves more realistic). Second player should
be controled by keyboard.


Parallax graphics - lots of different layers moving in different speed so
you get 3D-like effect. Clouds, Mountains, trees, grass all move at
different speeds. Largest plants are set in front of player to get more
Z-depth feel.


I've made enemy bullets with same basic AI (bullets predict where will
player go + some randomization so they won't be perfect), but I yet have
to think who will be enemy and draw them :P


What CAD programs are you using? I'm looking for some kind of terrain generator to create tiles for my 2d rpg but no such like other than spending hours using VUE esprit. And what are you using for modelling?
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Postby Game A Gogo » Wed Aug 30, 2006 10:05 pm

robin.deman wrote:Hi Game a Gogo,

I downloaded the 2 files at Microsoft:
http://www.microsoft.com/downloads/details.aspx?FamilyId=C62D54A5-183A-4A1E-A7E2-CC500ED1F19A&displaylang=en

efp.msi and V1Emulator.zip.
Dont forget to download the Virtual Machine Network Driver for Microsoft Device Emulator

http://www.microsoft.com/downloads/details.aspx?familyid=DC8332D6-565F-4A57-BE8C-1D4718D3AF65&displaylang=en

Otherwise it wont work.

Than run it, and it works!


darn, My speed is too slow (which the phone lines slow down the speed up to 5.67kps :cry: )
Programming games is an art,
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Re: game

Postby EasyViber » Wed Aug 30, 2006 10:53 pm

relaxis wrote:What CAD programs are you using? I'm looking for some kind of terrain generator to create tiles for my 2d rpg but no such like other than spending hours using VUE esprit. And what are you using for modelling?


I used Terragen and some painting with tablet in Photoshop to make mountains.
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