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	<title>game-editor.com</title>
	<link>http://game-editor.com/forum/</link>
	<description>Game Editor discussion board</description>
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	<lastBuildDate>Fri, 09 May 2008 14:10:09 GMT</lastBuildDate>
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	<title>General :: Editing Timers</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39629#39629</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=916&quot; target=&quot;_blank&quot;&gt;martinmarinov&lt;/a&gt;&lt;br /&gt;
: Editing Timers&lt;br /&gt;Posted: Fri May 09, 2008 2:06 pm (GMT 0)&lt;br /&gt;
Replies: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hello. I've noticed that after once I had created a timer it is impossible to change the delay. So am I supposed to create new one? Is there a way to edit already created timers?&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: (may 9) music box v1.01 (by MOJO + DST)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39628#39628</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=15698&quot; target=&quot;_blank&quot;&gt;mojo domo&lt;/a&gt;&lt;br /&gt;
: Re: (may 9) music box v1.01 (by MOJO + DST)&lt;br /&gt;Posted: Fri May 09, 2008 1:39 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;ya very soon,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DST isnt here yet, it would be rude and untrust worthy of me to release the game without him here&lt;br /&gt;_________________&lt;br /&gt;NEW GAME COMMING SOON&lt;br /&gt;&lt;!-- l --&gt;&lt;a class=&quot;postlink-local&quot; href=&quot;http://game-editor.com/forum/viewtopic.php?f=4&amp;amp;t=5667&quot;&gt;viewtopic.php?f=4&amp;amp;t=5667&lt;/a&gt;&lt;!-- l --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: (may 9) music box v1.01 (by MOJO + DST)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39627#39627</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21441&quot; target=&quot;_blank&quot;&gt;freddyy&lt;/a&gt;&lt;br /&gt;
: Re: (may 9) music box v1.01 (by MOJO + DST)&lt;br /&gt;Posted: Fri May 09, 2008 1:34 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;span style=&quot;color: red&quot;&gt;Are you going to publish the game soon &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt; &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_question.gif&quot; alt=&quot;:?:&quot; title=&quot;Question&quot; /&gt;&lt;/span&gt;&lt;br /&gt;_________________&lt;br /&gt;ROFL LOLOLOLOLOLOLOLOLOLOLOL! Cn zmbody make a LINERIDER-LOOKINGGAME??? LOLOLOLOLOLOLOLOLOPLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Turn-based combat</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39626#39626</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1422&quot; target=&quot;_blank&quot;&gt;Caaz Games&lt;/a&gt;&lt;br /&gt;
: Re: Turn-based combat&lt;br /&gt;Posted: Fri May 09, 2008 9:55 am (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;oo i know, i made a pokemon game a long time ago so, i know, anyways  when you start the battle have the pick your attack thing then when you select your attack have your character do an animation when your character hits the last animation frame have it create a timer and when the timer goes away have it make the enemy attack then when the enemy is on its last animation have it make a timer that lets you pick your attack and then the whole thing does the same thing. for the world map i dont know. &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_sad.gif&quot; alt=&quot;:(&quot; title=&quot;Sad&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/ghost&amp;#46;gif[/img]Mwahaha!!! Caazper The Ghost!!!&lt;br /&gt;[img]http&amp;#58;//www&amp;#46;danasoft&amp;#46;com/sig/rawrer316350&amp;#46;jpg[/img]&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/Sh&amp;#46;jpg[/img]&lt;/span&gt;&lt;br /&gt;
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	<title>General :: Turn-based combat</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39625#39625</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21296&quot; target=&quot;_blank&quot;&gt;mellenor&lt;/a&gt;&lt;br /&gt;
: Turn-based combat&lt;br /&gt;Posted: Fri May 09, 2008 9:34 am (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Anybody knows, How make turn based combat in GE? (ive searched forum but didnn find exemples and technick) What theory of this? I want make when you collids enemy in global map, you go to battles screen? where your characters, and enemys... with acniion points etc. (classic Rpg style)&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: RTS Problems</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39624#39624</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20621&quot; target=&quot;_blank&quot;&gt;png1045&lt;/a&gt;&lt;br /&gt;
: Re: RTS Problems&lt;br /&gt;Posted: Fri May 09, 2008 8:52 am (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;thanx, that definitely helped me. but still, i have some problems  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_redface.gif&quot; alt=&quot;:oops:&quot; title=&quot;Embarassed&quot; /&gt; :&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.I don't know how to make the enemy units come to attack me  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_redface.gif&quot; alt=&quot;:oops:&quot; title=&quot;Embarassed&quot; /&gt;  I thought about something like this(but I'm not sure)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;if(AttackPoints&amp;gt;100){&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MoveTo(&amp;quot;Event Actor&amp;quot;,blabla&amp;quot;worker&amp;quot;, &amp;quot;&amp;quot;);}&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2.&lt;blockquote class=&quot;uncited&quot;&gt;&lt;div&gt;1. making a base or building works like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clicking the (completed) base will bring a menu panel for that base either to the top (zdepth) of a stack of menus, or from offscreen to onscreen (at speed 999 it appears instantly). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clicking a 'make unit' button in that menu can start a timer, which when finishes, the unit is created. (you can use for/while loops to do that for upgraded unit production, but a timer will work while you figure out the basics of your game structure).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you create a foundation, and send workers to build it, the workers could start timer (build) and every time it hits, they add lets say 10 points to the building (per worker). The building's animpos could equal (points/100) so for every 100 pts added to building, its animation increases one frame, and so on until the building is finished.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt; This is better that what I've did, but I wanted to know how to make the enemy build his own base.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3.I want to know how to make my units attack the enemy units if I right-click them. &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_redface.gif&quot; alt=&quot;:oops:&quot; title=&quot;Embarassed&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_redface.gif&quot; alt=&quot;:oops:&quot; title=&quot;Embarassed&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_redface.gif&quot; alt=&quot;:oops:&quot; title=&quot;Embarassed&quot; /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_confused.gif&quot; alt=&quot;:?&quot; title=&quot;Confused&quot; /&gt; I don't know how to do that array things...can you send me an example? And what means Animpos?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thank you for understanding that I am a beginer and helping me  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>General :: Hints on enhancing runtime in Windows Mobile</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39623#39623</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=11026&quot; target=&quot;_blank&quot;&gt;catacomber&lt;/a&gt;&lt;br /&gt;
: Hints on enhancing runtime in Windows Mobile&lt;br /&gt;Posted: Fri May 09, 2008 1:53 am (GMT 0)&lt;br /&gt;
Replies: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Any hints would be welcome.&lt;br /&gt;_________________&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;http://www.catacomber.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;   &lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;http://www.zaristagames.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Feature Requests :: Faster runtime in Windows Mobile</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39622#39622</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=11026&quot; target=&quot;_blank&quot;&gt;catacomber&lt;/a&gt;&lt;br /&gt;
: Faster runtime in Windows Mobile&lt;br /&gt;Posted: Fri May 09, 2008 1:50 am (GMT 0)&lt;br /&gt;
Replies: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;GE has an edge in this area -- not enough commercial (or free) game editors can export a game to windows mobile as easily as GE can.  Any improvement in this would be very welcome.  I can see the power of GE, just need it to be very powerful also running on windows mobile.  Any suggestions in enhancing this as things are would be very welcome in reply to my post in the general forum.&lt;br /&gt;_________________&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;http://www.catacomber.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;   &lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;http://www.zaristagames.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: some questions</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39621#39621</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21296&quot; target=&quot;_blank&quot;&gt;mellenor&lt;/a&gt;&lt;br /&gt;
: Re: some questions&lt;br /&gt;Posted: Thu May 08, 2008 8:32 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thank you very much.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Only one more question.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---back2, for instance, should be created on startup; it won't exist until you move the view to intersect the activation region anyway.--- You mean it loads in memory only then....view to intersect the activation region... ( i thinking on creating game for Pocket PC so i think its very impotnant question)&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: some questions</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39620#39620</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2714&quot; target=&quot;_blank&quot;&gt;DST&lt;/a&gt;&lt;br /&gt;
: Re: some questions&lt;br /&gt;Posted: Thu May 08, 2008 7:51 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ok, first use a variable to control enter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Like this: variable (global, integer) name 'play'.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;on key down (return)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;switch (play){&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;case 0: &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Do this etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;play +=1;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;break;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;case 1:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;do this next thing;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;play +=1;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;break;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;}&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This will allow you to do different things with the return key.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Secondly, its not good to try to refer to actors who are not in your current activation region;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;back2, for instance, should be created on startup; it won't exist until you move the view to intersect the activation region anyway. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And lastly, all region actors (canvas, view, activation region, wireframe, filled region) have their xy coordinates starting at the top left corner, while all other actors have their xy in the center;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So to make view follow your actor in a game that is 240 px wide, it would be &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;view.x=actor.x-120;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;_________________&lt;br /&gt;Guns don't kill people, people kill people. And so do monkeys (if they've got guns).&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;http://www.lostsynapse.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>General :: some questions</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39618#39618</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21296&quot; target=&quot;_blank&quot;&gt;mellenor&lt;/a&gt;&lt;br /&gt;
: some questions&lt;br /&gt;Posted: Thu May 08, 2008 4:05 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi! I have a problem. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.) I making the spalsh screen with different options he summons by &amp;quot;enter&amp;quot; i want to close him by &amp;quot;enter&amp;quot; too,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but when its on the same keys it dont works (i think works command destroy actor-- whp closes him - but it have not be so... &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;then actor creating by &amp;quot;enter&amp;quot; ----CreateActor(&amp;quot;back2&amp;quot;, &amp;quot;back2&amp;quot;, &amp;quot;(none)&amp;quot;, &amp;quot;(none)&amp;quot;,480,0,false);&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;view.x+=100;------- he dosnt created yet to react on enter. But then destroy placed on different key it works&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2.) in this script ----CreateActor(&amp;quot;back2&amp;quot;, &amp;quot;back2&amp;quot;, &amp;quot;(none)&amp;quot;, &amp;quot;(none)&amp;quot;,480,0,false);&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;view.x+=100;------- view.x+=100 and its works but why i must wrtite 100 but not 480... By logic view must be moved there created actor ---CreateActor(&amp;quot;back2&amp;quot;, &amp;quot;back2&amp;quot;, &amp;quot;(none)&amp;quot;, &amp;quot;(none)&amp;quot;,480,0,false);---&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3) I have tried view.x=back2.x; but it not moves to same position as back2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is my simple demo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4) Ноw to make actor moving where mouse cliks (you clicks on terran and player goes there), i now it can be make it by &amp;quot;move to&amp;quot; on background, is exist more elegant way?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5) How to make changing animations (then actor moving by mouse clicks), different animation for diferent directions?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6) When actor moving by mouse clicks...he goes to the point by shortest by -- diagonally. Is it possible to make he part of the way to that point vertically, after that he moves gorisontally.&lt;/span&gt;&lt;br /&gt;
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	<title>Feature Requests :: RE: add an actor via script (not create actor)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39613#39613</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2714&quot; target=&quot;_blank&quot;&gt;DST&lt;/a&gt;&lt;br /&gt;
: Re: add an actor via script (not create actor)&lt;br /&gt;Posted: Thu May 08, 2008 1:28 pm (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I don't have an 'answer' as such, but it has something to do with accessing the actor struct, or creating a function that does the same thing. Kinda like the Getclone2 script....its a recreation of getclone that allows you to specify variables on the fly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What you mean to say is that you want a USER created actor....that's the difference. I don't know if GE allows user created actors.....The syntax involved would be much longer than the normal creatactor syntax. Every variable that an actor can have must be included....not just xy, parent, path, but also transp, zdepth, infinite tiling.....(i think)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One more thing; your script or struct will also have to specify the size of the created actor. That's something i've tried to do with wireframes on the fly and have had no success at. But then again, I'm no expert.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think a createactor function will have to be made. You can determine the basic needs of this function based off mak's explanation of the original function in the documentation.&lt;br /&gt;_________________&lt;br /&gt;Guns don't kill people, people kill people. And so do monkeys (if they've got guns).&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;http://www.lostsynapse.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Feature Requests :: add an actor via script (not create actor)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39612#39612</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20237&quot; target=&quot;_blank&quot;&gt;feral&lt;/a&gt;&lt;br /&gt;
: add an actor via script (not create actor)&lt;br /&gt;Posted: Thu May 08, 2008 6:25 am (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I am still trying to figure out how to make independent canvas clones that i can use different &amp;quot;draw_from&amp;quot; scripts in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;another way it could be done is if i could &amp;quot;add&amp;quot; and actor via the scripts and then &amp;quot;insert&amp;quot; actions or script lines&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;eg: pseudo code&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;for i=1;1&amp;lt;100;i++&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;   Add_Actor(canvas, name+&amp;quot;i&amp;quot;)  // add a new canvas actor called name1, name 2, name3 etc etc&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;   Insert_Action(name+i, Create _Actor, script, &amp;quot;draw_from(&amp;quot;objecttoscale&amp;quot;, 1, 1, i)&amp;quot; );   &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//insert an action ( in this case in the create actor) and make it a script action, &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;//then insert text &amp;quot;draw_from(&amp;quot;objecttoscale&amp;quot;, 1, 1, i)&amp;quot;   &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;// use draw_from to scale from 1 to 100 according to 'i')&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;in otherwords, if I could ADD individual canvas actors (not clones) from the script line,  and insert a scalable draw_from routine, I could then make a series of pre-scaled (pre-rendered) sprites - ready to swap in an out during draw time..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;just an idea..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Feral&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: (may 9) music box v1.01 (by MOJO + DST)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39610#39610</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20237&quot; target=&quot;_blank&quot;&gt;feral&lt;/a&gt;&lt;br /&gt;
: Re: new game comming soon (+ a question to make it come faster)&lt;br /&gt;Posted: Wed May 07, 2008 10:54 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;not sure if this would work,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but i would create an array ( or several arrays) and each time a clone is created store the information in the array(s) and update during the game if needed&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the load the array next game and recreate all the clones..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;similar to what I am doing in my 3d demo, by saving actor information in virtual arrays (although i haven't gotten so far as to save the arrays yet..) and then using the virtual arrays to recreate the 360 and 3d clones..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;let me know if it doesn't make sense and i will try to do a demo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;feral&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Can GE do this?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39609#39609</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=403&quot; target=&quot;_blank&quot;&gt;Game A Gogo&lt;/a&gt;&lt;br /&gt;
: Re: Can GE do this?&lt;br /&gt;Posted: Wed May 07, 2008 8:12 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;and if you need any help, we are here for you :3&lt;br /&gt;_________________&lt;br /&gt;On the forum since GE v.1.3.0&lt;br /&gt;And using GE since v.1.2.8&lt;br /&gt;&lt;br /&gt;Watch me dying&lt;br /&gt;As I flow in this injustice&lt;br /&gt;And watch me dying&lt;br /&gt;Because this pain, oh so great, I can't take it&lt;br /&gt;But watch me dying&lt;br /&gt;As you are the creator of this pain, you leaved me.&lt;/span&gt;&lt;br /&gt;
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	<title>Feature Requests :: RE: Nintendo DS engine</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39608#39608</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=15698&quot; target=&quot;_blank&quot;&gt;mojo domo&lt;/a&gt;&lt;br /&gt;
: Re: Nintendo DS engine&lt;br /&gt;Posted: Wed May 07, 2008 12:42 pm (GMT 0)&lt;br /&gt;
Replies: 42&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;if (online_capability==0)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;{&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;online_capability=1;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;}&lt;br /&gt;_________________&lt;br /&gt;NEW GAME COMMING SOON&lt;br /&gt;&lt;!-- l --&gt;&lt;a class=&quot;postlink-local&quot; href=&quot;http://game-editor.com/forum/viewtopic.php?f=4&amp;amp;t=5667&quot;&gt;viewtopic.php?f=4&amp;amp;t=5667&lt;/a&gt;&lt;!-- l --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Gelman! (Demo 2!)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39607#39607</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=14330&quot; target=&quot;_blank&quot;&gt;pyrometal&lt;/a&gt;&lt;br /&gt;
: Re: Gelman! (Demo 2!)&lt;br /&gt;Posted: Wed May 07, 2008 2:12 am (GMT 0)&lt;br /&gt;
Replies: 71&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;lol, I made that for Gelman! What do you to do with it?&lt;br /&gt;_________________&lt;br /&gt;[color=#800080][b]Gelman![/b] (5 % Complete, Paused)[/color]&lt;br /&gt;[color=#400080][b]Mazeman![/b] (7% Complete, Active)[/color]&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: (may 9) music box v1.01 (by MOJO + DST)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39606#39606</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=15698&quot; target=&quot;_blank&quot;&gt;mojo domo&lt;/a&gt;&lt;br /&gt;
: (may 9) music box v1.01 (by MOJO + DST)&lt;br /&gt;Posted: Wed May 07, 2008 1:13 am (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;here is the preview pic as i promised, the game is done now its just being polished up and tested&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Music Box v1.01&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the top let pic is&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;a piano, with 2 octaves, velocity sensitivity, and reverb&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the bottom right is&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;a dance dance revolution clone&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the bottom left is&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;a drum kit, where you get to play individual precussion to a song, (loop when held down, or tap individualy )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;top right is&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;sequence mode create your own songs from scratch!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;( THIS GAME IS 14 MB  because of all of the content packed with in it, and will be hosted on a seprate server,)&lt;br /&gt;_________________&lt;br /&gt;NEW GAME COMMING SOON&lt;br /&gt;&lt;!-- l --&gt;&lt;a class=&quot;postlink-local&quot; href=&quot;http://game-editor.com/forum/viewtopic.php?f=4&amp;amp;t=5667&quot;&gt;viewtopic.php?f=4&amp;amp;t=5667&lt;/a&gt;&lt;!-- l --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: adding product key at start of game</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39605#39605</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21093&quot; target=&quot;_blank&quot;&gt;PooAs&lt;/a&gt;&lt;br /&gt;
: Re: adding product key at start of game&lt;br /&gt;Posted: Tue May 06, 2008 10:20 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;yeah that sounds like a good way&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;thanks man &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; title=&quot;Smile&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;If you try&lt;br /&gt;to fix violence &lt;br /&gt;with violence&lt;br /&gt;you do nothing &lt;br /&gt;but create violence&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: RTS Problems</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39604#39604</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2714&quot; target=&quot;_blank&quot;&gt;DST&lt;/a&gt;&lt;br /&gt;
: Re: RTS Problems&lt;br /&gt;Posted: Tue May 06, 2008 8:16 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;actually, this isn't that hard. I will explain these things in general, the syntax and exact code will be up to you. (but you can still ask for help)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. making a base or building works like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clicking the (completed) base will bring a menu panel for that base either to the top (zdepth) of a stack of menus, or from offscreen to onscreen (at speed 999 it appears instantly). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Clicking a 'make unit' button in that menu can start a timer, which when finishes, the unit is created. (you can use for/while loops to do that for upgraded unit production, but a timer will work while you figure out the basics of your game structure).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you create a foundation, and send workers to build it, the workers could start timer (build) and every time it hits, they add lets say 10 points to the building (per worker). The building's animpos could equal (points/100) so for every 100 pts added to building, its animation increases one frame, and so on until the building is finished.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. You can have a repeating timer (try 60 seconds). Every 60 seconds, the enemy checks how many attack points it has, and if its over a certain number, or more than yours, it sends players to attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For the enemy to defend, you create a wireframe region around its territories. If any of your players touch that wireframe actor, the enemy sends troops to defend. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Each unit will have a set of variables. Hp, Attack, Damage, Defend etc. When an enemy and a unit are in battle, each has an attack timer or event. (collide.hp-=damage;) etc. etc. Simple math will make the stronger unit win, but all units still get hurt when they fight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. saveVars(&amp;quot;game.sav&amp;quot;, &amp;quot;High Score&amp;quot;); and loadVars(&amp;quot;game.sav&amp;quot;, &amp;quot;High Score&amp;quot;);&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;you can save and load all the variables you wish. saving cloned actors can be a bit more difficult....my bro and i are working on a method for that as I type.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. The simplest way (its not all that simple) to make a world map (i assume like AOM where its always displayed in the corner of the screen) is to build an array; the playfield as a whole is divided into pieces and unit/buildings identify their position in the array; then that array is used to define the locations of the red and blue dots on the map. It sounds difficult but once you get the hang of arrays you will love them! Save this part for last, perhaps?&lt;br /&gt;_________________&lt;br /&gt;Guns don't kill people, people kill people. And so do monkeys (if they've got guns).&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;http://www.lostsynapse.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Gelman! (Demo 2!)</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39603#39603</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21481&quot; target=&quot;_blank&quot;&gt;boxmanbr&lt;/a&gt;&lt;br /&gt;
: Re: Gelman! (Demo 2!)&lt;br /&gt;Posted: Tue May 06, 2008 7:39 pm (GMT 0)&lt;br /&gt;
Replies: 71&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;plz, pass the cool music to me &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; title=&quot;Smile&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: Game Optimization Tips</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39602#39602</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=309&quot; target=&quot;_blank&quot;&gt;Fuzzy&lt;/a&gt;&lt;br /&gt;
: Re: Game Optimization Tips&lt;br /&gt;Posted: Tue May 06, 2008 6:36 pm (GMT 0)&lt;br /&gt;
Replies: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;div&gt;&lt;cite&gt;Bee-Ant wrote:&lt;/cite&gt;&lt;br /&gt;&lt;br /&gt;There are 5 lines. If there are more lines, will it affect the game file size???&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;&lt;br /&gt;&lt;br /&gt;if(canjump==1)&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// line 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;{&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // line 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; yvelocity=-10;&amp;nbsp; &amp;nbsp; &amp;nbsp;// line 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; canjump=0;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // line 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;}&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;will make a game the exact same size as &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;&lt;br /&gt;&lt;br /&gt;if(canjump==1){ yvelocity=-10;canjump=0;} &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;will make the exact same size as &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[code]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;if&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;canjump&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;==1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;)   &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;{                  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    yvelocity&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    =-10;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    canjump&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    =0;     &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;}     &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The formating of the raw code has no effect on the game size. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;only extra operations will add size to your game.&lt;br /&gt;_________________&lt;br /&gt;Mortal Enemy of IF....THEN&lt;br /&gt;&lt;br /&gt;Still ThreeFingerPete to tekdino&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: Counting a circle path</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39601#39601</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=309&quot; target=&quot;_blank&quot;&gt;Fuzzy&lt;/a&gt;&lt;br /&gt;
: Re: Counting a circle path&lt;br /&gt;Posted: Tue May 06, 2008 6:29 pm (GMT 0)&lt;br /&gt;
Replies: 61&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;no. use abs(value)&lt;br /&gt;_________________&lt;br /&gt;Mortal Enemy of IF....THEN&lt;br /&gt;&lt;br /&gt;Still ThreeFingerPete to tekdino&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Can GE do this?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39600#39600</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=22316&quot; target=&quot;_blank&quot;&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;
: Re: Can GE do this?&lt;br /&gt;Posted: Tue May 06, 2008 3:40 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thanks, I appreciate the info.  The answers are pretty much what I expected, so no problems there.  Yes, I will definatlely have to try out the demo version.&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Can GE do this?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39599#39599</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;makslane&lt;/a&gt;&lt;br /&gt;
: Re: Can GE do this?&lt;br /&gt;Posted: Tue May 06, 2008 3:35 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;div&gt;&lt;cite&gt;Juggernaut wrote:&lt;/cite&gt;1)  My new PC is running Vista Home Premium ... after scanning the forums briefly I've seen some conflicting posts about whether or not GE is fully Vista compatible.  Will I have issues running it on my new system?  I have 3 gigs of ram, a GeForce 8500 video card, and an AM Phenom 9500 quad-core processor (2.2 ghz).&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I have the Vista Home Premium (32 bits, english version) running Game Editor without problems.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Try the demo version in your system.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote class=&quot;uncited&quot;&gt;&lt;div&gt;2)  Does GE support multiplayer gaming?  I would like to design some games to be playable by multiple players on a lan or across the internet.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;No, sorry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote class=&quot;uncited&quot;&gt;&lt;div&gt;3)  Does GE have any sort of built-in AI support or is that going to be strictly up to the user to code?&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You need to provide the AI.&lt;/span&gt;&lt;br /&gt;
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	<title>General :: Can GE do this?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39598#39598</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=22316&quot; target=&quot;_blank&quot;&gt;Juggernaut&lt;/a&gt;&lt;br /&gt;
: Can GE do this?&lt;br /&gt;Posted: Tue May 06, 2008 3:23 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I'm interested in buying GE and working on some game designs that I have had rattling around in my head for some time.  However, I have questions about what GE can do ...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1)  My new PC is running Vista Home Premium ... after scanning the forums briefly I've seen some conflicting posts about whether or not GE is fully Vista compatible.  Will I have issues running it on my new system?  I have 3 gigs of ram, a GeForce 8500 video card, and an AM Phenom 9500 quad-core processor (2.2 ghz).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2)  Does GE support multiplayer gaming?  I would like to design some games to be playable by multiple players on a lan or across the internet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3)  Does GE have any sort of built-in AI support or is that going to be strictly up to the user to code?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Thanks for your help and input.  I'm looking forward to joining the GE community.&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RTS Problems</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39597#39597</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20621&quot; target=&quot;_blank&quot;&gt;png1045&lt;/a&gt;&lt;br /&gt;
: RTS Problems&lt;br /&gt;Posted: Tue May 06, 2008 2:14 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi! I am new to GE so this is one of my first pojects. I am making a RTS game in wich I have , at the begining, a worker that can build various buildings from wich I can train more workers and an army. Things I want to do in this game and need your help:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1. Enemies. I would like to add an enemy base, wich can train the enemy army and build some buildings, but this base to be built like in Warcraft,Cossacks etc.(at the begining some workers that will build the base step-by-step)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Enemy AI and attacks. For example, if the enemy troops are enough, they will come and attack me and I will try to defend. If I attack them, they will also try to defend.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3. Unit Levels. Another example. Let's say I have an unit with 30 Attack Points, 30 Defence Points and a total of 60 Points. An enemy unit with 20 Attack Points, 20 Defence Points and a total of 40 Points will come and attack my unit. Obviously, my unit will destroy the enemy unit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. Save Game. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5. World Map. I would like to know if I can have a world map in wich some blue dots will be my units and buildings and some red dots will be the enemy units and buildings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think this is hard, but hopefuly someone will know &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: Undone[RPG Style][Edited from HBlade's game]P1/3</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39596#39596</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21441&quot; target=&quot;_blank&quot;&gt;freddyy&lt;/a&gt;&lt;br /&gt;
: Undone[RPG Style][Edited from HBlade's game]P1/3&lt;br /&gt;Posted: Tue May 06, 2008 1:59 pm (GMT 0)&lt;br /&gt;
Replies: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;As you (don't) know... Forget it. Just download the game... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;ROFL LOLOLOLOLOLOLOLOLOLOLOL! Cn zmbody make a LINERIDER-LOOKINGGAME??? LOLOLOLOLOLOLOLOLOPLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL&lt;/span&gt;&lt;br /&gt;
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	<title>Game Art :: Explosions, free to use</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39595#39595</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=17295&quot; target=&quot;_blank&quot;&gt;wsc24&lt;/a&gt;&lt;br /&gt;
: Explosions, free to use&lt;br /&gt;Posted: Tue May 06, 2008 11:52 am (GMT 0)&lt;br /&gt;
Replies: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi folks,&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here I have an explosion, free to use.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are two different formats to the difference between file size and quality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Have Fun&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;wsc24&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; title=&quot;Smile&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;Submarine Projekt for smartphone 50% ready!&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: How do I make an actor avoid another actor?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39594#39594</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20621&quot; target=&quot;_blank&quot;&gt;png1045&lt;/a&gt;&lt;br /&gt;
: Re: How do I make an actor avoid another actor?&lt;br /&gt;Posted: Tue May 06, 2008 11:43 am (GMT 0)&lt;br /&gt;
Replies: 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;ok, thanx &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Demos :: RE: Simple, but very hard game. ENHANCED GFX EDITION</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39593#39593</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Simple, but very hard game. ENHANCED GFX EDITION&lt;br /&gt;Posted: Tue May 06, 2008 11:09 am (GMT 0)&lt;br /&gt;
Replies: 6&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Of course I'm...you'll never could possibly defeat me &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Game Art :: RE: Music contest</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39592#39592</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Music contest&lt;br /&gt;Posted: Tue May 06, 2008 11:07 am (GMT 0)&lt;br /&gt;
Replies: 145&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I'm the jury...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I choooooooooooooooooooooose Bee-Ant as the winner...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;because of his creativity, faster work, and cool ideas...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;lol (narcist)&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: Characters not colliding on left &amp;amp; right sides of tile actor</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39591#39591</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Characters not colliding on left &amp;amp;amp; right sides of tile actor&lt;br /&gt;Posted: Tue May 06, 2008 11:05 am (GMT 0)&lt;br /&gt;
Replies: 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Btw, this happen to filled region also...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ummm...walrus, are you sure make the collision event to be repeated???&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Feature Requests :: RE: Nintendo DS engine</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39590#39590</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Nintendo DS engine&lt;br /&gt;Posted: Tue May 06, 2008 11:02 am (GMT 0)&lt;br /&gt;
Replies: 42&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I agree  with Summer...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;makslane please think this twice...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Symbian is the most famous OS for mobile...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and more benefit than DS...because Symbian used in hundred kind of devices...while DS, just ONE...&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: Counting a circle path</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39589#39589</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Counting a circle path&lt;br /&gt;Posted: Tue May 06, 2008 10:48 am (GMT 0)&lt;br /&gt;
Replies: 61&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_razz.gif&quot; alt=&quot;:P&quot; title=&quot;Razz&quot; /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Btw will [] can get absolute value of any numbers???&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;for ex, I want to get an absolute value of this code&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;animpos=(rand(30)+(exp/10)-((health*2)/100))/2;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If that code produce a negative form, can I get the positive form by&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;animpos=&amp;#91;(rand(30)+(exp/10)-((health*2)/100))/2&amp;#93;;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Game Demos :: RE: Birds</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39588#39588</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=8777&quot; target=&quot;_blank&quot;&gt;Spidy&lt;/a&gt;&lt;br /&gt;
: Re: Birds&lt;br /&gt;Posted: Tue May 06, 2008 10:44 am (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;really very nice!!&lt;br /&gt;_________________&lt;br /&gt;MY GAME= Fish Dish = [color=#0000FF]50%[/color]&lt;br /&gt;=------=MY HOMEPAGE=-------=&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;http://www.freewebs.com/spidyjm/&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[img]http&amp;#58;//img234&amp;#46;echo&amp;#46;cx/img234/3452/15da1&amp;#46;gif[/img] MY NEW STYLE KRIZALID&lt;br /&gt;[img]http&amp;#58;//img134&amp;#46;imageshack&amp;#46;us/img134/3883/firexc2&amp;#46;png[/img] Ben10 Alien Sprite&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: Game Optimization Tips</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39587#39587</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Game Optimization Tips&lt;br /&gt;Posted: Tue May 06, 2008 10:42 am (GMT 0)&lt;br /&gt;
Replies: 45&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Oh sorry, I meant...the code lines count...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ex :&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;&lt;br /&gt;&lt;br /&gt;if(canjump==1)&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;// line 1 &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;{&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // line 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; yvelocity=-10;&amp;nbsp; &amp;nbsp; &amp;nbsp;// line 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; canjump=0;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // line 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;}&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; // line 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There are 5 lines. If there are more lines, will it affect the game file size???&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39586#39586</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 9:48 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thanks...and I mix up Lugia and Charizard...to be...Lurizard&lt;div class=&quot;inline-attachment&quot;&gt;&lt;!-- ia1 --&gt;Lurizard.PNG&lt;!-- ia1 --&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also Absol, Pikachu, and Raichu to be Piraisol...&lt;div class=&quot;inline-attachment&quot;&gt;&lt;!-- ia0 --&gt;Piraisol.PNG&lt;!-- ia0 --&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;lol&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39585#39585</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=8777&quot; target=&quot;_blank&quot;&gt;Spidy&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 9:02 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;div&gt;&lt;cite&gt;Bee-Ant wrote:&lt;/cite&gt;My favorite pokemon...&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Very nice bee-ant thats good pokemon &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_surprised.gif&quot; alt=&quot;:o&quot; title=&quot;Surprised&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_smile.gif&quot; alt=&quot;:)&quot; title=&quot;Smile&quot; /&gt;  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;MY GAME= Fish Dish = [color=#0000FF]50%[/color]&lt;br /&gt;=------=MY HOMEPAGE=-------=&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;http://www.freewebs.com/spidyjm/&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[img]http&amp;#58;//img234&amp;#46;echo&amp;#46;cx/img234/3452/15da1&amp;#46;gif[/img] MY NEW STYLE KRIZALID&lt;br /&gt;[img]http&amp;#58;//img134&amp;#46;imageshack&amp;#46;us/img134/3883/firexc2&amp;#46;png[/img] Ben10 Alien Sprite&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Bah, i forgot how to do it again...</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39584#39584</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Bah, i forgot how to do it again...&lt;br /&gt;Posted: Tue May 06, 2008 8:59 am (GMT 0)&lt;br /&gt;
Replies: 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Here's...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Btw, you shouldnt include the sprites... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_rolleyes.gif&quot; alt=&quot;:roll:&quot; title=&quot;Rolling Eyes&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39583#39583</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 8:57 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;My favorite pokemon...&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39582#39582</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 8:54 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;lol...jk...good luck caazper... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I dunno...maybe next mont..or 2 weeks later... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_rolleyes.gif&quot; alt=&quot;:roll:&quot; title=&quot;Rolling Eyes&quot; /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now I'm really focus on that game, so...it would finish faster... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39581#39581</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1422&quot; target=&quot;_blank&quot;&gt;Caaz Games&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 8:18 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;-_-... whatever...When will you finish that seal game?&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/ghost&amp;#46;gif[/img]Mwahaha!!! Caazper The Ghost!!!&lt;br /&gt;[img]http&amp;#58;//www&amp;#46;danasoft&amp;#46;com/sig/rawrer316350&amp;#46;jpg[/img]&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/Sh&amp;#46;jpg[/img]&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Pokemon splice requests</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39580#39580</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2479&quot; target=&quot;_blank&quot;&gt;Bee-Ant&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon splice requests&lt;br /&gt;Posted: Tue May 06, 2008 8:15 am (GMT 0)&lt;br /&gt;
Replies: 32&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;So, you wanna make Pokemon Sunshine and Moonlight version???&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;lol I just hope you can really finish it... &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_lol.gif&quot; alt=&quot;:lol:&quot; title=&quot;Laughing&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//game-editor&amp;#46;com/forum/download/file&amp;#46;php?id=2163&amp;amp;mode=view[/img]&lt;br /&gt;80 % ready&lt;br /&gt;You must have a rival...&lt;/span&gt;&lt;br /&gt;
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	<title>Game Art :: RE: Pokemon Spriting Tutorials</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39579#39579</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1422&quot; target=&quot;_blank&quot;&gt;Caaz Games&lt;/a&gt;&lt;br /&gt;
: Re: Pokemon Spriting Tutorials&lt;br /&gt;Posted: Tue May 06, 2008 7:41 am (GMT 0)&lt;br /&gt;
Replies: 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;div&gt;&lt;cite&gt;Firebird6X wrote:&lt;/cite&gt;I almost didn't find you here!  YAY!!! Thanks.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt; Cool, ill make more soon&lt;br /&gt;_________________&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/ghost&amp;#46;gif[/img]Mwahaha!!! Caazper The Ghost!!!&lt;br /&gt;[img]http&amp;#58;//www&amp;#46;danasoft&amp;#46;com/sig/rawrer316350&amp;#46;jpg[/img]&lt;br /&gt;[img]http&amp;#58;//i161&amp;#46;photobucket&amp;#46;com/albums/t220/_CAAZ_/Sh&amp;#46;jpg[/img]&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Changeble controls</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39578#39578</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=11026&quot; target=&quot;_blank&quot;&gt;catacomber&lt;/a&gt;&lt;br /&gt;
: Re: Changeble controls&lt;br /&gt;Posted: Tue May 06, 2008 4:13 am (GMT 0)&lt;br /&gt;
Replies: 7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Can you define a function for one key set and another for the different key set and only one actor can call the function you want that actor to use? The other actor calls his different function?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But I also think asking Dillo-Dude is a very good option.   &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.catacomber.com&quot;&gt;http://www.catacomber.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;   &lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.zaristagames.com&quot;&gt;http://www.zaristagames.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Changeble controls</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39577#39577</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2714&quot; target=&quot;_blank&quot;&gt;DST&lt;/a&gt;&lt;br /&gt;
: Re: Changeble controls&lt;br /&gt;Posted: Tue May 06, 2008 2:42 am (GMT 0)&lt;br /&gt;
Replies: 7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Best suggestion I can offer is to ask DilloDude yourself. He came up with the script, I'm smart enough to implement it but too stupid to know what any of it means.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sorry I can't be more help.&lt;br /&gt;_________________&lt;br /&gt;Guns don't kill people, people kill people. And so do monkeys (if they've got guns).&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;http://www.lostsynapse.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Changeble controls</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39576#39576</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1386&quot; target=&quot;_blank&quot;&gt;Kooldudese&lt;/a&gt;&lt;br /&gt;
: Re: Changeble controls&lt;br /&gt;Posted: Tue May 06, 2008 2:04 am (GMT 0)&lt;br /&gt;
Replies: 7&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;help...&lt;br /&gt;_________________&lt;br /&gt;i am making a Small game, based on naruto/maple story&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: Bah, i forgot how to do it again...</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39575#39575</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1386&quot; target=&quot;_blank&quot;&gt;Kooldudese&lt;/a&gt;&lt;br /&gt;
: Re: Bah, i forgot how to do it again...&lt;br /&gt;Posted: Tue May 06, 2008 2:03 am (GMT 0)&lt;br /&gt;
Replies: 10&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Help&lt;br /&gt;_________________&lt;br /&gt;i am making a Small game, based on naruto/maple story&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: scripting problem?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39574#39574</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21093&quot; target=&quot;_blank&quot;&gt;PooAs&lt;/a&gt;&lt;br /&gt;
: Re: scripting problem?&lt;br /&gt;Posted: Mon May 05, 2008 10:11 pm (GMT 0)&lt;br /&gt;
Replies: 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;thanks lol&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but this still doesnt fix my problem..&lt;br /&gt;_________________&lt;br /&gt;If you try&lt;br /&gt;to fix violence &lt;br /&gt;with violence&lt;br /&gt;you do nothing &lt;br /&gt;but create violence&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: Characters not colliding on left &amp;amp; right sides of tile actor</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39573#39573</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2714&quot; target=&quot;_blank&quot;&gt;DST&lt;/a&gt;&lt;br /&gt;
: Re: Characters not colliding on left &amp;amp;amp; right sides of tile actor&lt;br /&gt;Posted: Mon May 05, 2008 8:47 pm (GMT 0)&lt;br /&gt;
Replies: 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The method i use for left and right collisions is to create to create three integer variables, 'speed', 'canright', and 'canleft'. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On keydown&amp;gt; right:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;x+=speed*canright; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;canleft=1;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and on keydown&amp;gt; left&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;x-=speed*canleft;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;canright=1;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and on collision &amp;gt; left side of platform&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;canright=0;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and on the right side&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class=&quot;codebox&quot;&gt;&lt;dt&gt;Code: &lt;a href=&quot;#&quot; onclick=&quot;selectCode(this); return false;&quot;&gt;Select all&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;&lt;code&gt;canleft=0;&lt;/code&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now the reason for 'speed' is so you can give the player a speed powerup at anytime without having to go back and change all these scripts. Usually I set 'speed' to 4 and canright and canleft both to 1 on player&amp;gt;createactor.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So when a player runs into a wall or platform, his xvelocity in that direction is reduced to 0; and all he has to do to reenable it...is push the other direction. I used this method in Gauntlet (on the demos page).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The script in this post has changed from the gauntlet script in that i've used '*' instead of 'if'. Its less code and less work for the cpu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you try it you'll notice that this gives a very solid left and right collision; and the player doesn't 'bounce' off the wall, nor does he 'stick' to it. Hope this helps.&lt;br /&gt;_________________&lt;br /&gt;Guns don't kill people, people kill people. And so do monkeys (if they've got guns).&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.lostsynapse.com&quot;&gt;http://www.lostsynapse.com&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: My New Project!!</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39572#39572</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=8777&quot; target=&quot;_blank&quot;&gt;Spidy&lt;/a&gt;&lt;br /&gt;
: Re: My New Project!!&lt;br /&gt;Posted: Mon May 05, 2008 5:01 pm (GMT 0)&lt;br /&gt;
Replies: 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt; yes..I will &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_mrgreen.gif&quot; alt=&quot;:mrgreen:&quot; title=&quot;Mr. Green&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;MY GAME= Fish Dish = [color=#0000FF]50%[/color]&lt;br /&gt;=------=MY HOMEPAGE=-------=&lt;br /&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;&lt;!-- m --&gt;&lt;a class=&quot;postlink&quot; href=&quot;http://www.freewebs.com/spidyjm/&quot;&gt;http://www.freewebs.com/spidyjm/&lt;/a&gt;&lt;!-- m --&gt;&lt;/a&gt;&lt;!-- m --&gt;&lt;br /&gt;&lt;br /&gt;[img]http&amp;#58;//img234&amp;#46;echo&amp;#46;cx/img234/3452/15da1&amp;#46;gif[/img] MY NEW STYLE KRIZALID&lt;br /&gt;[img]http&amp;#58;//img134&amp;#46;imageshack&amp;#46;us/img134/3883/firexc2&amp;#46;png[/img] Ben10 Alien Sprite&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: My New Project!!</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39571#39571</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=678&quot; target=&quot;_blank&quot;&gt;tekdino&lt;/a&gt;&lt;br /&gt;
: Re: My New Project!!&lt;br /&gt;Posted: Mon May 05, 2008 4:56 pm (GMT 0)&lt;br /&gt;
Replies: 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Yeah, submit a preview demo or screenshots during the actual process.  &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[b]~To escape criticism: do nothing, say nothing, be nothing- [i]Elbert Hubbard[/i][/b]~&lt;br /&gt;[b]The NorppaHQ Sub 2[/b] game coming soon!&lt;br /&gt;Lost: Lightdog demo, SINI 2008 V1, Killer-Killer-Killer, Defenestra, Aarias, Under surface, Redland&lt;br /&gt;~on the forums since GE 1.3.3~&lt;/span&gt;&lt;br /&gt;
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	<title>Game Development :: RE: FeralX3d Beta preview</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39570#39570</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=9936&quot; target=&quot;_blank&quot;&gt;==Kalladdolf==&lt;/a&gt;&lt;br /&gt;
: Re: FeralX3d Beta preview&lt;br /&gt;Posted: Mon May 05, 2008 4:14 pm (GMT 0)&lt;br /&gt;
Replies: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;blockquote&gt;&lt;div&gt;&lt;cite&gt;DST wrote:&lt;/cite&gt;One question; how many images does an object have in that game? I'm guessing around 40? &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;yea, thought exactly the same thing!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I mean, you sure had a good sprite software to make all these frames!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And a lotta patience. =D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;anyway, nice work.&lt;br /&gt;_________________&lt;br /&gt;_____________&lt;br /&gt;[color=#0000FF]&amp;quot;I don't want you to believe any bad rumors about me, EVEN IF THEY ARE TRUE!&amp;quot;[/color]&lt;br /&gt;&lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_cool.gif&quot; alt=&quot;8)&quot; title=&quot;Cool&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: RE: Opening apps from GE</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39569#39569</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=309&quot; target=&quot;_blank&quot;&gt;Fuzzy&lt;/a&gt;&lt;br /&gt;
: Re: Opening apps from GE&lt;br /&gt;Posted: Mon May 05, 2008 4:01 pm (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;fopen is for opening files for read/write, not for activation of applications.&lt;br /&gt;_________________&lt;br /&gt;Mortal Enemy of IF....THEN&lt;br /&gt;&lt;br /&gt;Still ThreeFingerPete to tekdino&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: How do I make an actor avoid another actor?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39568#39568</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;makslane&lt;/a&gt;&lt;br /&gt;
: Re: How do I make an actor avoid another actor?&lt;br /&gt;Posted: Mon May 05, 2008 3:19 pm (GMT 0)&lt;br /&gt;
Replies: 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;You can avoid all clones of an actor.&lt;/span&gt;&lt;br /&gt;
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	<title>Support :: RE: How do I make an actor avoid another actor?</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39567#39567</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=20621&quot; target=&quot;_blank&quot;&gt;png1045&lt;/a&gt;&lt;br /&gt;
: Re: How do I make an actor avoid another actor?&lt;br /&gt;Posted: Mon May 05, 2008 2:55 pm (GMT 0)&lt;br /&gt;
Replies: 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;But can I make the actor avoid multiple actors in the same script?&lt;/span&gt;&lt;br /&gt;
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	<title>Advanced Topics :: Opening apps from GE</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39566#39566</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=13455&quot; target=&quot;_blank&quot;&gt;toshiro&lt;/a&gt;&lt;br /&gt;
: Opening apps from GE&lt;br /&gt;Posted: Mon May 05, 2008 1:32 pm (GMT 0)&lt;br /&gt;
Replies: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;is it possible to open other applications on a computer or even CD by linking it to your game and if so does anyone have any ideas on how to do it I have tried using the &amp;quot;&lt;span style=&quot;color: #FF0000&quot;&gt;fopen&lt;/span&gt;&amp;quot; function in GE but nothing happens....please help &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_confused.gif&quot; alt=&quot;:?&quot; title=&quot;Confused&quot; /&gt;&lt;br /&gt;_________________&lt;br /&gt;[b][color=#FF0000]Upcoming projects: Twilight sKys 15% done, est. release Jan 1st[/color][/b]&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: what do you use to create images in 90 degrees 50 degrees 30</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39565#39565</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=1226&quot; target=&quot;_blank&quot;&gt;DocRabbit&lt;/a&gt;&lt;br /&gt;
: Re: what do you use to create images in 90 degrees 50 degrees 30&lt;br /&gt;Posted: Mon May 05, 2008 1:28 pm (GMT 0)&lt;br /&gt;
Replies: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I use photoshop myself, but most graphic programs are going to have some kind of rotate canvas command that works off of degrees. If you could tell me which program you are looking at to use, I could maybe help more.&lt;/span&gt;&lt;br /&gt;
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	<title>General :: RE: Hiya peoples</title>
	<link>http://game-editor.com/forum/viewtopic.php?p=39564#39564</link>
	<description>Author: &lt;a href=&quot;http://game-editor.com/forum/profile.php?mode=viewprofile&amp;u=21481&quot; target=&quot;_blank&quot;&gt;boxmanbr&lt;/a&gt;&lt;br /&gt;
: Re: Hiya peoples&lt;br /&gt;Posted: Mon May 05, 2008 1:22 pm (GMT 0)&lt;br /&gt;
Replies: 23&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;supermysticsonic (SMS)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;and&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;hypermysticsonic (HMS)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;im have this two, is cool &lt;img src=&quot;http://game-editor.com/forum/images/smilies/icon_biggrin.gif&quot; alt=&quot;:D&quot; title=&quot;Very Happy&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
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