
Or both players can take down one enemy. that would be cool:)
robin.deman wrote:This is some early video's of my current Smartphone project in development.
The adventures of Sjoerd: World crusade
robin.deman wrote:I'ts far from finished but it's development is going okay.
To bad that i am not an programmer and have little or no programming skills.
EasyViber wrote:thnx... I spent a lot of time creating that mountains...
Dragon represents player 1. Graphics for characters and players isn't
done... yet... And I had to change same basic concept things because my
friend suposed to draw graphics, but he was slow (because he is working
on his first picture-book) so I've decided to create all graphic myself.
Dragon is controled with mouse (I've made it to create some kind of
friction/acceleration to make moves more realistic). Second player should
be controled by keyboard.
Parallax graphics - lots of different layers moving in different speed so
you get 3D-like effect. Clouds, Mountains, trees, grass all move at
different speeds. Largest plants are set in front of player to get more
Z-depth feel.
I've made enemy bullets with same basic AI (bullets predict where will
player go + some randomization so they won't be perfect), but I yet have
to think who will be enemy and draw them
robin.deman wrote:Hi Game a Gogo,
I downloaded the 2 files at Microsoft:
http://www.microsoft.com/downloads/details.aspx?FamilyId=C62D54A5-183A-4A1E-A7E2-CC500ED1F19A&displaylang=en
efp.msi and V1Emulator.zip.
Dont forget to download the Virtual Machine Network Driver for Microsoft Device Emulator
http://www.microsoft.com/downloads/details.aspx?familyid=DC8332D6-565F-4A57-BE8C-1D4718D3AF65&displaylang=en
Otherwise it wont work.
Than run it, and it works!
relaxis wrote:What CAD programs are you using? I'm looking for some kind of terrain generator to create tiles for my 2d rpg but no such like other than spending hours using VUE esprit. And what are you using for modelling?
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