by BeyondtheTech » Sat May 16, 2009 8:23 pm
I don't know if a Windows-to-iPhone port will be possible, since final app files need to be code-signed. The whole development process is really tied into and around Apple's Mac OS, from installing Certificates in the Keychain for Xcode to sign the application for devices that have been provisioned for development, etc.
How realistic is the two month schedule? What do you have in store for the first release? Will it include multitouch and accelerometer support?
If you can pick up a cheap Hackintoshable computer (I suggest a $200-250 Dell Mini 9/Vostro A90, which is fully compatible to Mac OS X 10.5.7) and hook it up to an external monitor for 1024x768 output, you may be able to see what it's like to develop on the Mac platform, and see what issues may arise, especially if you're contemplating trying to bypass a Mac to develop for the iPhone (which I believe is unlikely). If anything, the resulting exported code should be files that can be compiled and signed in Xcode, to which it can then be installed and tested on the iPhone.
Let me know if you need any assistance, as I would be happy to help (you know how I love betas!).
I am in the beginning stages of developing a new game, and I'm torn between GameSalad, Unity, and iTorque. With the additional possibility of Game Editor for the iPhone (considering your timeframe of a release) with which I have a good background with already, I don't know if I should start programming again in my current version of Game Editor.
Please advise. Thanks.