harrio wrote:but before i can get to porting my game, i wanted to get the geplayer up and running. when i try to build it in xcode, i get one error: code sign error - iphone dev identity for akr does not match any certs or keys. i have all the up to date profiles and provisions for myself and i've changed the bundle id but i can't get it to build.
I had what might have been the same issue you are. First I had to reload my apple dev certificate, and my (custom) provision profile by dragging them onto the xcode app icon.(assuming you've already created them on the apple developer site)
you can find some info on this if you're not already familiar with requesting/downloading/installing certificates and provisioning profiles, etc.
http://developer.apple.com/iphone/libra ... 59-CH4-SW1After I reinstalled my cert and profile I was able to select my developer ID in the PROJECT SETTINGS and the TARGET SETTINGS(thus not being that of Andreas any longer).
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I'm now doing(some cool) tests on the iPhone now with GE PLayer, however, does anyone know what the key inputs are for the iPhone inputs(clicks, drags, pinches, etc)?
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EDIT: Anyone have any insight as to how to get input into GE on the iPhone? Single click/tap, multi-tap input, etc? Is it a mouse click, or a key down, or some other event? I would appreciate help if anyone here has any insight. Thanks