by beefwelington » Tue Jul 25, 2006 8:18 pm
Gah. Speak in english if you're going to ask a question...
1. Figure out how tall your Samus is going to be. In pixels. Add 2 to this number, and write it down.
2. Then figure out how many frames are in the animation. Write this number down.
3. Multiply the number from step 1 by the number from step 2. Write this number down.
4. Figure out how far across your Samus is going to be. In pixels. Write this number down.
5. Open MSpaint. Make the width of the canvas (left to right) the same number as the number you figured out in step 4. Make the height of the canvas (top to bottom) the same number as the number you figured out in step 3. You can tell the exact pixel width/height by looking at the bottom right corner while dragging the canvas around. Make sure it's perfect.
6. Draw the first frame of your animation exactly one pixel from the top of the canvas.
7. Draw the next frame of your animation exactly 2 pixel lines from the feet (bottom) of the one before it.
8. Repeat step 7 until you have all the frames drawn in. It should fit perfectly onto the canvas, with one pixel line above and one pixel line below and two pixel lines in between each frame. If it doesn't, you've done something wrong.
9. Open up Game Editor, make a new actor, open the .bmp file you just made as the animation, and mess with the framerate settings as well as the size settings until you see animated Samus correctly.
10. The very first tutorial shows you how to do what I just told you, and if you open the game files you'll see a perfect example of how to make the animation in paint. It's the "caveman". If you want, you can even paint over the caveman in paint, making sure to make the height of samus the same height as the caveman.