help me im getting sad and idk what to do

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help me im getting sad and idk what to do

Postby prelude 3.0 » Sun Jun 25, 2006 9:09 pm

pleas pleas pleas pleas pleas pleas pleas pleas ppplllllleeeeeAAAASSSS tell me how to make a animation with the sprites i have im beging u all and i have been on almost a whole day people :)
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Postby Joshua Worth » Sun Jun 25, 2006 10:12 pm

try making different frames, then name them eg. "frame001.png", "frame002.png"...
Stay sweet
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Postby prelude 3.0 » Sun Jun 25, 2006 10:37 pm

dude i need basic info like im using sprites and im trying to make the diferent things on paint so i have all the movements but no way to make them go in a sequence so it looks like samus is running. does anybody like slipknot :?: :twisted: i like ur avitar by the way
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Postby Game A Gogo » Mon Jun 26, 2006 10:11 pm

ok, to make an animation, you have 2 options: one file or multyple files.

ok, #1, one file
-------------------
the file should be placed like this:
┌─╥─┐
└─╨─┘
2 frame
or:
┌─┐
╞═╡
└─┘
2 frame
or:
┌─╥─┐
╞═╬═╡
└─╨─┘
4 frames

note:be sure that your file must be: horizontal, vertical or rectengular.
---------------------
and, #2, multiple file
--------------------
it only consist of multyple frame in multyple file, but they all have one frame.
Programming games is an art,
    Respect it.
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Postby prelude 3.0 » Tue Jun 27, 2006 1:38 pm

what do i look at to see the file so i can put in my sprites?
:)
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Postby beefwelington » Tue Jul 25, 2006 8:18 pm

Gah. Speak in english if you're going to ask a question...

1. Figure out how tall your Samus is going to be. In pixels. Add 2 to this number, and write it down.

2. Then figure out how many frames are in the animation. Write this number down.

3. Multiply the number from step 1 by the number from step 2. Write this number down.

4. Figure out how far across your Samus is going to be. In pixels. Write this number down.

5. Open MSpaint. Make the width of the canvas (left to right) the same number as the number you figured out in step 4. Make the height of the canvas (top to bottom) the same number as the number you figured out in step 3. You can tell the exact pixel width/height by looking at the bottom right corner while dragging the canvas around. Make sure it's perfect.

6. Draw the first frame of your animation exactly one pixel from the top of the canvas.

7. Draw the next frame of your animation exactly 2 pixel lines from the feet (bottom) of the one before it.

8. Repeat step 7 until you have all the frames drawn in. It should fit perfectly onto the canvas, with one pixel line above and one pixel line below and two pixel lines in between each frame. If it doesn't, you've done something wrong.

9. Open up Game Editor, make a new actor, open the .bmp file you just made as the animation, and mess with the framerate settings as well as the size settings until you see animated Samus correctly.

10. The very first tutorial shows you how to do what I just told you, and if you open the game files you'll see a perfect example of how to make the animation in paint. It's the "caveman". If you want, you can even paint over the caveman in paint, making sure to make the height of samus the same height as the caveman.
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