SABRE - (Stable Actor Based Raycasting Engine) - UPDATES!

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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Mon Aug 26, 2013 8:05 pm

sonicforvergame wrote:Kay i will wait

Okay. It will take some time, but while you wait, you can keep checking this topic for updates. :)
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Wed Sep 11, 2013 2:08 pm

Hello people! :D

I thought to give you some update info again.

I have continued working with the sprite drawing and I've managed to
knock out two of the main problems with it. First one being the drawing order, which
was bugging and causing sprites to be drawn on top of each other even when not suppposed to.
Second one was a peculiar little bug causing sprites sometimes be partly visible through the walls.

Well, these two bugs are now history, and they both appeared to be just silly mistakes and things
I had forgotten about. :D

Here's a screenshot of the sprites now being drawn in the correct order: Image
Image

I've also been working with the mouse look even more, and I'll be able to show you a new cool feature of
it the next time I make a video about Sabre. :D

Also, I have to thank you all for showing such amounts of interest towards Sabre, the amount of views on this topic is
amazing, 13077!! Thank you! Image
And with all these views, Sabre has also made it to the Most Popular -section of Game Editor's Demos -page.
http://game-editor.com/Demos Image
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby JaroodaGames » Wed Sep 11, 2013 4:53 pm

Sweet!
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby Jagmaster » Sun Oct 13, 2013 10:37 pm

Glad you got the sprite render order thing fixed.

lcl wrote:
And with all these views, Sabre has also made it to the Most Popular -section of Game Editor's Demos -page.

You have alnost 20000v now. Congrats. :) It's about time one of the newer demos got to the popular demos list (It's been the same for a long time until now) xD
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Tue Oct 22, 2013 6:54 pm

JaroodaGames wrote:Sweet!

Yeah :)

Jagmaster wrote:Glad you got the sprite render order thing fixed.
---
You have alnost 20000v now. Congrats. :) It's about time one of the newer demos got to the popular demos list (It's been the same for a long time until now) xD

Thanks. :) Now it's already over 20000, and that's just incredible, considering how little people seem to be using this forum anymore.
And yeah, that's true x)
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Thu Oct 24, 2013 8:56 pm

Some updates!

I haven't had all that much time for the development of Sabre, but I've still made some progress
which I'm now going to share with you. :)

I've started building a webpage for Sabre. When finished, it will contain all the basic info about Sabre and
a thorough guide on using it. The page isn't online yet, but will be when I've finished Sabre.

I've also been building a menu engine which will be integrated to Sabre when I publish it.
The idea of the engine is to make it easy to create automatically scaling menus, thus making it easy to export games
in multiple different resolutions. The engine supports both, mouse and keyboard usage and will of course be
customizable, so that everyone can make the menu fit in their game graphically.

Here's some screenshots of the menu engine as it is.
Image

Image

Image
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby CrackedP0t » Thu Jan 30, 2014 6:22 pm

How's the webpage/SABRE doing?
/人 ◕‿‿◕ 人\
Fang Pictures, my game development company:
http://fangpictures.comuf.com
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Mon Feb 03, 2014 8:43 pm

CrackedP0t wrote:How's the webpage/SABRE doing?

I haven't had time to work on the webpage nor on the actual Sabre 2.0.
I'm currently very busy with other things. I haven't given up on the project, Sabre development is just kind of sleeping right now.
But I'll get back to work when I can. :)
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Sat Feb 22, 2014 12:06 am

I was reading through this topic (because I'm an idiot who is only interested in himself :roll: :lol: ) and noticed that my last real update on this is from October, last year o.o
That's not good. I have to get back to work with this. It's just kinda complicated because the .ged is so messy. :lol:

Well, I'll probably end up copying the codes to a new .ged to make it less-messy :P
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby raylen » Tue Apr 01, 2014 11:07 am

Hello everyone! :D
I really LOVE your idea! why don't you release a 1.5 version or something so we can experience your progress.

-Raylen
RP
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby lcl » Tue Apr 01, 2014 1:52 pm

raylen wrote:Hello everyone! :D
I really LOVE your idea! why don't you release a 1.5 version or something so we can experience your progress.

-Raylen
RP

Thank you! Also, welcome to GE forum! :)

And what comes to your question, I have to say I'd love to be able to give everyone the possibility to play with the engine in its
current state, but I just can't do that right now. The reason for that is that the code is currently very messy and all the different features are as
separate ged files and, well, pretty much anything isn't ready. Everything is half-way done, and anyone won't probably understand anything about it now, nor be able to use it at all.
Last edited by lcl on Thu Feb 04, 2016 8:40 am, edited 1 time in total.
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby GEuser » Wed Apr 02, 2014 2:24 am

Looking awesome icl. Good luck with it!
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby raylen » Mon Apr 21, 2014 7:04 pm

lcl wrote:
raylen wrote:Hello everyone! :D
I really LOVE your idea! why don't you release a 1.5 version or something so we can experience your progress.

-Raylen
RP

Thank you! Also, welcome to GE forum! :)

And what comes to your question, I have to say I'd love to be able to give everyone the possibility to play with the engine in its
current state, but I just can't do that right now. The reason for that is that the code is currently very messy and all the different features are as
separate ged files and, well, pretty much anything isn't ready. Everything is half-way done, and anyone won't probably understand anything about it now, nor be
able to use it at all.

:( ...
ok! :mrgreen:
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby knucklecrunchgames » Tue Apr 22, 2014 8:31 pm

raylen wrote: :( ...
ok! :mrgreen:


Warning! Very offtopic! (sorry lcl)

I like your short posts with emotions raylen, it made my day :mrgreen:

+1 (when I can give it :P)
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Re: SABRE - (Stable Actor Based Raycasting Engine) - MOUSE L

Postby raylen » Fri Apr 25, 2014 11:09 am

knucklecrunchgames wrote:
raylen wrote:Warning! Very offtopic! (sorry lcl)

I like your short posts with emotions raylen, it made my day :mrgreen:

+1 (when I can give it :P)

to knucklecrunchgames: Thank you! :P f.w.i. I am trying to keep your post somehow on topic :)


to lcl: keep up the good work! If you can, can you keep us informed on how far you are in the project?

**sorry for any improper grammar. :oops:

you can only have 5 smiles?
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