YES! GE ERROR FIXED ^.^

Game Editor comments and discussion.

YES! GE ERROR FIXED ^.^

Postby Hblade » Tue Jan 19, 2010 8:34 pm

I see that in Maks compiled linux version has a missing file in it, that randomly is effected by the linux version your using somehow. heres the error message in Maks, "./gameEditor: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory" I'm going to try and see if I cant use GBH(GreenBookHackers) version of GE Pro for linux and see if they fixed that error, I'll update in a sec

Update # 1: Weeiiird O.o
It seems that the GBH version's .7z file is messed up O.o I cant seem to even get the thing to open.. I'm going to try to re-download it

Update #2: Fixed
Out of a desperate search, I found out how to fix this! Simply open terminal, then type, or copy and paste, "sudo apt-get install libstdc++5" without the quotes (duh :P)

Update #3: The Repos...
It seems it's not in the repos anymore :/ So go here: http://packages.ubuntu.com/search?keywo ... ection=all It should work with Ubuntu 9.10, i'ma try it

Update #4: Direct Links
Here's some direct links to the c++ thing
North America Download Europe Download

Update #5: IT WORKS!
It works! Simply click one of the links and install the DEB package!
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Re: YES! GE ERROR FIXED ^.^

Postby MrB » Tue May 18, 2010 6:56 pm

I keep getting the following error

/usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.11' not found (required by ./gameEditor)

I followed the instructions here and it still blew me out so I am not sure what is going on here. Any ideas would be appreciated.
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Re: YES! GE ERROR FIXED ^.^

Postby Hblade » Tue May 18, 2010 11:22 pm

I'm not sure O.o dont launch it from terminal, right click the gameEditor file and then go to properties I think, then select the option "Launch as application" this should work now every time you double click it, it'll open up as a regular file :D

Also, this mainly works on the GNOME desktop environment, and has trouble working on the KDE, so if your using KDE, or Kubuntu Desktop Environment, then it most likely wont work.
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Re: YES! GE ERROR FIXED ^.^

Postby MrB » Wed May 19, 2010 4:32 am

I tried but it did not really help.

In trying to get that sorted I managed to get my ubuntu netbook totally trashed. Oh well time to rebuild.
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Re: YES! GE ERROR FIXED ^.^

Postby MrB » Wed May 19, 2010 9:30 pm

Weirder and weider, the old demo version that I had about runs without any problem at all. So I can write games on my linux box but cannot compile.

If anyone has a version that is dated and compiled at the same time I would be extremely interested.
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Re: YES! GE ERROR FIXED ^.^

Postby Hblade » Wed May 19, 2010 9:34 pm

tell ya what ^.^

when your done with the game, mail it to me I'll compile it for ya :D
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Re: YES! GE ERROR FIXED ^.^

Postby MrB » Thu May 20, 2010 5:33 am

Cheers mate I appreciate the offer, but I can compile on my windows machine. :wink:

Just curious as to why this is happening.

BTW I have a new maze game on the way. My 'Beta testers' are just telling me what I have done wrong.

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Re: YES! GE ERROR FIXED ^.^

Postby Hblade » Thu May 20, 2010 5:34 am

Oh :D Good luck on it :3
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Re: YES! GE ERROR FIXED ^.^

Postby MrB » Mon May 24, 2010 6:43 pm

Well it has taken about 3 weeks numerous searches and one ruined ubuntu install but I have managed to get the released GE working on ubuntu 9.04


Basically I had to install three new debian files that updated the C++ compiler from what I can work out.

Those files are.
http://packages.ubuntu.com/karmic/gcc-4.4-base

http://packages.ubuntu.com/karmic/libstdc++6

http://packages.ubuntu.com/karmic/libgcc1

Many thanks to the people at GraphicAll.org and the blender thread for their help, even though they probably don't know they have helped here.

I am going to set up a laptop with 10.04 and will let everyone know how that works out.
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