Need help with sound file overlap issue...

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Need help with sound file overlap issue...

Postby d-soldier » Sun Apr 15, 2007 7:55 am

So I have some flame spitting traps I'm working on (ignore the obvious graphical issues - still early indevelopment here)... I've made a sound file to accompany the animation which fits it perfectly for it's framerate... But it seems if I have the sound accompany a draw actor/create actor script, each flame actor plays the sound at once, which sounds awful and prevents other sound effects from being heard. I've tried making a seperate actor to play "single" version, but it never seems to match up right. Anyone come accross this issue before? [see pic below]

Oh yeah, and my VIEW follows my actor, but when my actor dies the view swishes accross to the center of the map (where the now destroyed player has apparently gone to). I tried an event where when he dies I change the parent of the view to the animated corpse which is left behind, but that messes up all kinds of stuff placed within the view... How would I go about scripting that kind of change without any parenting?
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Postby Fuzzy » Mon Apr 16, 2007 1:44 am

Activation event. Have the player play the sound rather than the items. There is an activation event tutorial in the help section of GE.
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figures

Postby d-soldier » Mon Apr 16, 2007 4:34 am

Always there to help me out Fuzzy, you'll have plenty of points by the time I finnish my first game! I'll check it out!
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....

Postby d-soldier » Wed Apr 18, 2007 12:28 am

Okay, since the tutorial file hangs up half way through it (noted in the bug/support section) how would I go about doing this through activation events?
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