by Thanx » Mon Jul 14, 2008 9:53 pm
To understand activation regions I say you look it up in the GE documentation, it lays things out quite clearly there... Anyway, there's nothing complicated in handling them, you move the actor in and out, everything there should show,as long as it is in an activation region..
Yes putting different parts of the game into different GE files is a possability, but that's a bit complicated, but at the same time necessary if the game is that big...
These are your choises, choose apropriately!