TSO Game Plan. Warm up.

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Re: TSO Game Plan. Warm up.

Postby TSO » Wed Sep 15, 2010 5:03 pm

Alright it's been a while.
Been working on some newer graphics while I experiment with cooldown ideas. (and work on Starcraft map)
Try to learn somethin on my own. Sadly I fail.
Odd because I made a lives counter pretty well.
Can't seem to transfer my understanding over...

Had one glitch where first shot of player (left ctrl) spawns pretty well against the roof already and following shots actually travel the distance. Not sure what causes that. Something to do with not moving from starting position.

I'll just stick up the GED timer off to the left Player in center.

Otherwise. Everything seems all good.
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Re: TSO Game Plan. Warm up.

Postby TSO » Sun Sep 19, 2010 6:50 pm

Animations coming along alright.

Haven't gotten around to thinking of a new approach to cooldown.
Would appreciate any other examples I could look at for ideas.
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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Sep 20, 2010 4:28 am

Ok here is what your looking for. You can only shoot one bullet at a time. Now I looked at your demo and I need one favor. I need you to PM me who gave you that super long hcooling method I need to speak with them.
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Re: TSO Game Plan. Warm up.

Postby TSO » Mon Sep 20, 2010 3:54 pm

Who gave it to me? I suppose you mean inside the timer actor in the timed event action... thingy? wrote it on the fly.

I suppose starcraft's death counter combined with your own cooldown shot GED both had influence on combining the idea of a on off switch (Hcooling or as I read it HarpoonCooling) and having a timer turn off the switch after counting enough times. (cool)

I guess the labels could be shorter and perhaps the counter is as primitive as I can get considering i put it inside a timer it self.
But then I'm not going for style. Just function atm. In a way it also a test on how it handles variables and script...

thank you for the new example... Try somethings i may have not tested now...
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Re: TSO Game Plan. Warm up.

Postby TSO » Mon Sep 20, 2010 4:22 pm

Yes! I think I got it! took my own advice and let the timer handle the countdown.
Problem is it takes to long to count atm. And changing the timers count time is more difficult then I'd like. This is why I made the script because I foresaw running into this problem...

Now to remake timers until I find the sweet spot...
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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Sep 20, 2010 4:24 pm

Ok thats great you got it to work. The demo I gave was just a way to make it 1 shot at a time. I sent you a PM , I hope you read it , it clears up something that I cant discuss here.
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Re: TSO Game Plan. Warm up.

Postby Turon » Mon Sep 20, 2010 4:27 pm

i can not wait to play! looks cool! :D
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Re: TSO Game Plan. Warm up.

Postby TSO » Mon Sep 20, 2010 5:45 pm

There a way to expand the field of view?
Or scale down the actors in the editor?
The play field seems a little smaller then I'd like.
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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Sep 20, 2010 6:40 pm

Yes there is a way to increase the size of view.

1) Ok look at the game editor along the top. You will see tabs like , file,add actor, etc.
2) Click on configurations , then click on game properties.
3) Now look you will see resolution and numbers in a box. Change the numbers to the size you want.
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Re: TSO Game Plan. Warm up.

Postby lcl » Mon Sep 20, 2010 6:47 pm

zxcvbnm wrote:3) Now look you will see resolution and numbers in a box. Change the numbers to the size you want.


OR you can just press the button that shows the current resolution, like 640 x 480 and then select the one you want from the list. :D
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Re: TSO Game Plan. Warm up.

Postby TSO » Mon Sep 20, 2010 8:55 pm

I don't see any button that shows the current resolution...
I see the current mouse x,y...
I found the resolution now... looks much better. Thank god I don't have to size down anything.

Anyone have a fix for colliding with the side walls?
GED I put up has the problem.
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Re: TSO Game Plan. Warm up.

Postby zxcvbnm » Mon Sep 20, 2010 9:06 pm

Yes when you set the collision with the walls , where it says repeat you have no. Change it to a yes.
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Re: TSO Game Plan. Warm up.

Postby TSO » Tue Sep 21, 2010 2:54 pm

That sorta worked. He tunnels through the wall on the right side still.
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Re: TSO Game Plan. Warm up.

Postby TSO » Sun Sep 26, 2010 4:40 pm

So here is latest GED with latest glitches:
EDIT: I took it off. handled most the glitches and rather not show off how much I've done just yet.

1.Angled 'bulletl' graphic has some weird black and white showing for some reason.
It's basically a copy and paste of 'bullet' with slight adjustment on angle.
Previewing the gif before hand doesn't show any problems.
My image editor has same pallet's as bullet except for maybe 1 more shade.

2.Character animations are added. I'll double check if walk through cover the animation of a walking character. but for now it's one of the glitches of either walking in place with repeating off or stuttering around level with it on.
Turned off jumping.

3.Character will sometimes fall through the floor because firing animation has a slight increase in 5 pixels to fit the gun... I added a lil 'hop' of y-=2 when firing but would probably be ideal to just have that animation permanently raised by 2-5 pixels if possible?

4.Still tunnel through floor on right side. tweaking the box doesn't seem to make a difference except for more 'bounce' when tunneling.

5? Walking up against left wall and spamming attack climbs the wall... not to serious...right wall still tunnels down faster then he can climb back up...

I'm forgetting something but it's early and i haven't eaten so post more later if I remember.
Last edited by TSO on Mon Sep 27, 2010 6:21 pm, edited 1 time in total.
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Re: TSO Game Plan. Warm up.

Postby TSO » Mon Sep 27, 2010 4:21 pm

So here is latest GED with latest glitches:

2-4: pretty well fixed them selves once i researched walking tutorial topic a little more.
Slight adjustment to movement speed and it looks REALLY good. =D

I messing with the cooldown system again because... something wasn't right... forgot to note why or how I broke it...
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