BoxByte is my first game but something I'm really proud of and put lots of work into. It almost plays similar to Geometry Wars but then is something else entirely. I tried to make a simple addictive arcade like game that tries to have a new gameplay mechanic. Avoid, but also catch. In a sense it's almost like mix between action/puzzler together a bit as there are a lot of times where it's extremely tense, but there's strategy involved as well too. Play it and let me know what you think, make sure to read the how-to in the main menu. By the way, my computer isn't really beefy enough to take a video of the game play, if anyone posts some footage for my that I'll use I'll make sure to add you to the credits of the final game^^
----------------Demo Release 2--------------------
Well it looks like I just slipped in my self-set deadline for for 24th-25th! Had some last minute leveling bugs and balance issues with powerups and the other new features. I'm getting together a giant package for everyone like before right now. But before that, I've heard everyone's woes with file size. So while I'm putting together the giant package I'll upload some stand alone executables for resolution 1027x768 windowed and non, for windows and linux. Now the updates!!!
New Features:
-BigBytes, are now included! There's great skill needed to destroy these beasts! They're smart too, they'll make sure to avoid you if you're the same color as them, but go in for the kill when they see a vulnerability. Watch out if more than one spawn since they'll work together! They'll spawn randomly and at different levels depending on the difficulty.
-Stun attack, a way to protect yourself from enemies as a last resort! The enemy will be incapacitated for a few seconds, hopefully that will give you the time you need. But you can only use it so often, so be careful with your timing. (explained in How-To)
-New Powerups, including the grand Graviton! If you get this, it gives you a gravitational pull! Bytes of your color will move towards you and revolve around you, opening them up for the kill! But be careful, you cannot stun in this state so watch for BigBytes. Also there's a wave-up powerup that will increase the number of waves by one, for those that need the most points!
-Score Multiplier, the new score multiplier rewards you for getting Bytes of the same color in a row, each point you get will be multiplied by this. (Especially useful for BigBytes which normally give you +5 and whose color won't effect your multiplier)
-Newer Retro Look, redesign of the main graphics including Box and the Bytes to look even more retro. Also new graphical effects and sound effects.
-Completion Plus, once you complete the demo on Normal or Extreme it'll unlock a feature to spawn any enemy or powerup, for the curious who want to experiment with the Graviton and BibBytes. Keys F1-F6, they will spawn 200 points above Box. If you want to remove this, delete the user.dat it'll make when the game is done.
All in all the core gameplay is very much still there, but I hope the newer features will give layers to it, and make it be more of the killer game that I'm working hard to create. Something professional that will be competitive. I love feedback by the way, feedback me^-^
Downloads-Standalone: (remove spaces)
-Linux:
-Fullscreen-1027x768( http ://www .mediafire. com/?9lk3sbfc337o6jv
-Windowed-1027x768( http ://www .mediafire. com/?f5ie8z87ggifoz9
-Windows:
-Fullscreen-1027x768( http ://www .mediafire. com/?hwvw0ycwgm7wakr[/url]
-Windowed-1027x768(http ://www .mediafire. com/?946bu5sbqff48bo[/url]
-Mac:
-Fullscreen-1027x768( http ://www .mediafire. com/?9uwvcz8v6uhn8c5
-Windowed-1027x768( http ://www .mediafire. com/?12b41g88ij41ev9
After many attempts to get the full Demo uploaded, here you go!
http://www.multiupload.com/4R6F9UZP6H
Enjoy