Load Progress?

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Load Progress?

Postby CdaMarinersFan » Thu Sep 22, 2005 5:00 am

I was also wondering if there could be a trick on my main menu exe file to show the progress of any game loading. If anyone can help me with that, it would be cool, thanks!
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Postby makslane » Thu Sep 22, 2005 12:20 pm

The actors aren't animated while load a game, but you can play a music while load.
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Postby CdaMarinersFan » Fri Sep 23, 2005 4:02 am

do you think that I could "show" an animation and perhaps on the create actor of the load progress animation that I create a timer that I would have already estimated the load time, so when the timer is up, I use LoadGame.?
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Postby makslane » Fri Sep 23, 2005 4:39 am

You can use the actor to show a static frame
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Postby CdaMarinersFan » Sat Sep 24, 2005 1:12 am

hold on... what do you mean by that? I forget...
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Postby ondy1985 » Sat Sep 24, 2005 8:37 pm

he means that you can not display animated actor while the game loads, because the game is paused.
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Postby CdaMarinersFan » Mon Sep 26, 2005 3:20 am

Yeah, I kinda just forgot that a static frame would be only showing one frame.

Okay, if you have ever played any game that would show the load progress of the next level, can you notice any freezing of the load progress actor? That's where I am trying to get at. I will try to estimate the time it may take to load the true game, and then create an animation for loading the game data.
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Postby ondy1985 » Mon Sep 26, 2005 10:32 am

Yes, but still I don't understand how do you intend to play the animation while the game is being loaded?
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Postby makslane » Mon Sep 26, 2005 6:15 pm

ondy1985 wrote:Yes, but still I don't understand how do you intend to play the animation while the game is being loaded?


Game Editor can't animate while loading games
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Postby CdaMarinersFan » Mon Sep 26, 2005 11:12 pm

I have the feeling that we are talking in circles...

Okay, I will first show the animation going, then I will load the game. I will do this on a create actor event for the animation and create a timer. I will estimate the time that it would take my dat to load, and set that as the length of the timer. Then, on a timer event for my animation, I will use the LoadGame function. Okay?
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Postby Novice » Tue Sep 27, 2005 8:31 pm

Wouldnt that just double the load time? You know frist look at the anim and then load. :?:
Why do i always get stuck?
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Postby CdaMarinersFan » Tue Sep 27, 2005 11:37 pm

Or double, (or even triple, but probably not) the length of the timer. I really haven't tried it yet, and so it's still a theory.
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Postby CdaMarinersFan » Tue Sep 27, 2005 11:51 pm

Okay, I haven't even started on the title until just a few minutes ago. But loading does work, and now, I am gonna have to work on the Load Animation.
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