"realistic" rope, demo

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whadya think?

=O (wow)
10
53%
cool!
7
37%
t's good, nice idea
2
11%
uh... knew that before
0
No votes
absolutely sucks
0
No votes
 
Total votes : 19

Re: "realistic" rope, demo

Postby D.caaz » Tue Feb 26, 2008 11:37 pm

thats pretty cool
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Re: "realistic" rope, demo

Postby Freddy » Wed Feb 27, 2008 12:16 am

Lol. Thats what I said. :D
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Re: "realistic" rope, demo

Postby D.caaz » Wed Feb 27, 2008 12:24 am

ha i didnt see that
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Re: "realistic" rope, demo

Postby woohoo111 » Wed Feb 27, 2008 3:54 am

kool
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Re: "realistic" rope, demo

Postby woohoo111 » Wed Feb 27, 2008 3:54 am

nice demo looks really fun
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Re: "realistic" rope, demo

Postby Kalladdolf » Wed Feb 27, 2008 9:21 am

thx for feedback, guyz :wink:
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Re: "realistic" rope, demo

Postby summer_goth » Wed Feb 27, 2008 12:46 pm

Impressive! :D
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Re: "realistic" rope, demo

Postby stevenp » Wed Feb 27, 2008 12:55 pm

you are a genious, i was gona post a topic next week asking about this EXACT same topic

a new skill that i am creating in eternal legacy works exactly like your rope,

:D so you just answered my question even before i asked it, ty

is it ok if i use your sorce code for one of my new skills?

i just have 1 question, is it possible to "extend" and "retract" the rope?
i just have 1 question, is it possible to "extend" and "retract" the rope?
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Last edited by stevenp on Wed Feb 27, 2008 4:21 pm, edited 1 time in total.
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Re: "realistic" rope, demo

Postby Kalladdolf » Wed Feb 27, 2008 1:50 pm

it's ok if you use my demo, it's there to help :D

the way I did it doesn't support extending the rope, very sorry :(
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Re: "realistic" rope, demo

Postby stevenp » Wed Feb 27, 2008 1:54 pm

thats ok, i was thinking, destroying, a portiomn of the rope the closer an ememy gets,

and creating it the further away it gets
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k

Postby Kalladdolf » Wed Feb 27, 2008 2:15 pm

ok, then you must be careful that the chains don't slide outta the connection thingies and drop into the black nothing-ness.
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Re: "realistic" rope, demo

Postby Game A Gogo » Wed Feb 27, 2008 8:17 pm

I just tried it, VERY AMAZING! nice job and keep up the good stuff :3
Programming games is an art,
    Respect it.
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Re: "realistic" rope, demo

Postby Freddy » Wed Feb 27, 2008 8:43 pm

So how does it work anyway? I tried to figure it out by looking at the codes and everything, but I cant figure it out. :(
Oh wait! It just came to me, when the chains are moved, the line points to their direction, and the connect actors hold the chains, which are parented to the crane. So... when the crane moves, it moves the connectors, which move the chains, which make the lines move also.
Am I right? :D
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Re: "realistic" rope, demo

Postby Kalladdolf » Thu Feb 28, 2008 7:38 am

If I got that right what you say, you are right =D
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Re: "realistic" rope, demo

Postby xory44 » Mon Mar 10, 2008 5:46 am

Hi I think this is an interesting idea... Are you still developing it ?
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