"realistic" rope, demo

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

whadya think?

=O (wow)
10
53%
cool!
7
37%
t's good, nice idea
2
11%
uh... knew that before
0
No votes
absolutely sucks
0
No votes
 
Total votes : 19

Re: "realistic" rope, demo

Postby D.caaz » Tue Feb 26, 2008 11:37 pm

thats pretty cool
Current project
Space Battle(Back on track :) )
User avatar
D.caaz
 
Posts: 109
Joined: Tue Feb 19, 2008 6:42 am
Score: 4 Give a positive score

Re: "realistic" rope, demo

Postby Freddy » Wed Feb 27, 2008 12:16 am

Lol. Thats what I said. :D
Hola
User avatar
Freddy
 
Posts: 548
Joined: Sat Jun 02, 2007 3:42 pm
Location: Why do you want to know?
Score: 14 Give a positive score

Re: "realistic" rope, demo

Postby D.caaz » Wed Feb 27, 2008 12:24 am

ha i didnt see that
Current project
Space Battle(Back on track :) )
User avatar
D.caaz
 
Posts: 109
Joined: Tue Feb 19, 2008 6:42 am
Score: 4 Give a positive score

Re: "realistic" rope, demo

Postby woohoo111 » Wed Feb 27, 2008 3:54 am

kool
woohoo111
 
Posts: 4
Joined: Wed Feb 27, 2008 3:47 am
Score: 0 Give a positive score

Re: "realistic" rope, demo

Postby woohoo111 » Wed Feb 27, 2008 3:54 am

nice demo looks really fun
woohoo111
 
Posts: 4
Joined: Wed Feb 27, 2008 3:47 am
Score: 0 Give a positive score

Re: "realistic" rope, demo

Postby Kalladdolf » Wed Feb 27, 2008 9:21 am

thx for feedback, guyz :wink:
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: "realistic" rope, demo

Postby summer_goth » Wed Feb 27, 2008 12:46 pm

Impressive! :D
User avatar
summer_goth
 
Posts: 153
Joined: Fri Jun 22, 2007 8:07 am
Location: South Africa
Score: 5 Give a positive score

Re: "realistic" rope, demo

Postby stevenp » Wed Feb 27, 2008 12:55 pm

you are a genious, i was gona post a topic next week asking about this EXACT same topic

a new skill that i am creating in eternal legacy works exactly like your rope,

:D so you just answered my question even before i asked it, ty

is it ok if i use your sorce code for one of my new skills?

i just have 1 question, is it possible to "extend" and "retract" the rope?
i just have 1 question, is it possible to "extend" and "retract" the rope?
Attachments
new skill.jpg
new skill.jpg (2.53 KiB) Viewed 2828 times
Last edited by stevenp on Wed Feb 27, 2008 4:21 pm, edited 1 time in total.
User avatar
stevenp
 
Posts: 403
Joined: Sat Dec 22, 2007 12:49 pm
Location: canada, ontario
Score: 16 Give a positive score

Re: "realistic" rope, demo

Postby Kalladdolf » Wed Feb 27, 2008 1:50 pm

it's ok if you use my demo, it's there to help :D

the way I did it doesn't support extending the rope, very sorry :(
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: "realistic" rope, demo

Postby stevenp » Wed Feb 27, 2008 1:54 pm

thats ok, i was thinking, destroying, a portiomn of the rope the closer an ememy gets,

and creating it the further away it gets
User avatar
stevenp
 
Posts: 403
Joined: Sat Dec 22, 2007 12:49 pm
Location: canada, ontario
Score: 16 Give a positive score

k

Postby Kalladdolf » Wed Feb 27, 2008 2:15 pm

ok, then you must be careful that the chains don't slide outta the connection thingies and drop into the black nothing-ness.
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: "realistic" rope, demo

Postby Game A Gogo » Wed Feb 27, 2008 8:17 pm

I just tried it, VERY AMAZING! nice job and keep up the good stuff :3
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Re: "realistic" rope, demo

Postby Freddy » Wed Feb 27, 2008 8:43 pm

So how does it work anyway? I tried to figure it out by looking at the codes and everything, but I cant figure it out. :(
Oh wait! It just came to me, when the chains are moved, the line points to their direction, and the connect actors hold the chains, which are parented to the crane. So... when the crane moves, it moves the connectors, which move the chains, which make the lines move also.
Am I right? :D
Hola
User avatar
Freddy
 
Posts: 548
Joined: Sat Jun 02, 2007 3:42 pm
Location: Why do you want to know?
Score: 14 Give a positive score

Re: "realistic" rope, demo

Postby Kalladdolf » Thu Feb 28, 2008 7:38 am

If I got that right what you say, you are right =D
User avatar
Kalladdolf
 
Posts: 2427
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 120 Give a positive score

Re: "realistic" rope, demo

Postby xory44 » Mon Mar 10, 2008 5:46 am

Hi I think this is an interesting idea... Are you still developing it ?
xory44
 
Posts: 1
Joined: Wed Jan 23, 2008 4:14 am
Score: 0 Give a positive score

PreviousNext

Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest