Minecraft 2D

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Re: Minecraft 2D

Postby schnellboot » Sun Jun 12, 2011 8:04 am

lol I can't fix that sorry
maybe someone else can ..
but here is the version with 25 sec timer
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Re: Minecraft 2D

Postby Camper1995 » Sun Jun 12, 2011 9:14 am

It's working at me perfectly. I dont have this problem Jester. Oh and, new graphics and character will come soon!

Maybe we will have to make script for how he is going right and left. You know,
now the player have 2 animations. Walk - Stay

But soon he will have: Walk right - Stay right / Walk left - Stay left / ( Jump right - Jump left ) - jumping not necessary.

I will try to do it by myself but if I will have problem, you will have to help again Jester. :roll:
With the code...

And good job guys! I've seen tile generator! AWESOME! Amazing job.
Schnellboot's grass growing system is great :P

EDIT: Ah damn it, I see the bug too. First there was not, but now I have it too. :C
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Re: Minecraft 2D

Postby GrimmDingo » Sun Jun 12, 2011 1:41 pm

lcl wrote:Great work all of you! :D
And welcome grimmdingo! :)

thank you kindly, you're the first member to offer a welcome :)


great to see features being added daily, i'll check out the new generator and see if i can integrate my tiles with it, i've been busy with my current main project, but i still managed to distract myself doing a few things for the ge minecraft2d project,

just after i posted talking about the idea of how to handle the graphic side of drops i thought an easier solution would be with shadows, so it'd collide without a mark and just hover, but it'll only work aesthetically with another idea i had which i'm not sure if you'll bother implementing, of a pseudo 3d effect on the top layer, should be self explanatory by the attachment, it would be a non collide layer just there for style and graphic depth. Here are a few files, the animated bobbing graphic was really rushed, and purely done to prototype the animation, i'd go with a rotating cube, i did a rough one too but again just to illustrate a point
if the idea was going to be used i'd spend more time doing a well animated to scale one
Attachments
MC2D_TILES psuedo.png
MC2D_TILES psuedo.png (6.06 KiB) Viewed 2602 times
CUBE.gif
CUBE.gif (3.62 KiB) Viewed 2602 times
crap.gif
crap.gif (2.89 KiB) Viewed 2602 times
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Re: Minecraft 2D

Postby Imperialjester » Sun Jun 12, 2011 8:42 pm

GrimmDingo i like your tiles, but i think they are to big, its not up to me what tiles we use but i would probably like them better if they where 20x20 and the dirt was a little darker. well since i dont have anything to do i guess i will try to make the inventory stack able? or is this already being worked on?
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Re: Minecraft 2D

Postby Scorpion50o1 » Sun Jun 12, 2011 9:09 pm

Grimm nice tiles i like where ur going with the little 3d block but yeah maybe smaller tiles and darker dirt also u forgot the 3rd wood :D the whiteish gray one
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Re: Minecraft 2D

Postby Imperialjester » Mon Jun 13, 2011 4:28 pm

i fixed the bug the problem what when you cliked the generate button it would destroy all the actors and it would create the dirr sensors, so i moved the code to the mouse button down event also has 25 sec timer.
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Re: Minecraft 2D

Postby Camper1995 » Mon Jun 13, 2011 4:35 pm

Nice! :)

So guys, please read this:

So I was thinking about the whole game and crafting. It would be very very very hard to add about 80 items + 50 for crafting.
Connect each other,.. make it all without bugs and so on.
So I thought to make the game different. Like RPG. You will meet people, fight to enemies, boss, collect things
(you put them in inventary and then give to the people)
and earn cash, buy guns and so on.

That would be like platformer, rpg and some minecraft style.

What do you think guys?
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Re: Minecraft 2D

Postby schnellboot » Mon Jun 13, 2011 4:39 pm

yeah why not
crafting would make it too much like minecraft
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Re: Minecraft 2D

Postby Imperialjester » Mon Jun 13, 2011 4:41 pm

i think we should keep going with the project. if we wanted to make it easier like not needing to rotate each image i sugest we learn how to make it in a canvas. the canvas can rotate it in a code. instead of crafting maybe you can take it to a town and have a black smith craft it for you. i dont think we should change it that much. we can figure it out.
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Re: Minecraft 2D

Postby NightOfHorror » Mon Jun 13, 2011 7:14 pm

I like where this project is going now.
I say dont change when you think it's too hard. I remember in this year we did a sculpture in art and I kept changing my ideas entirely and I ended up with a c-! Changing it a little bit is ok. Like I said in another topic, Making games is like writing a book; the idea will SLIGHTLY change, but making a book about a gang, and changing it to a police squad book will make it ruined most likely.
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Re: Minecraft 2D

Postby Camper1995 » Mon Jun 13, 2011 8:01 pm

Ok guys. That's why asked ;)

No problem, we will continue making it as it is! Just one thing, size of tiles will be smaller ok? 16x16 maybe
I am not sure, but 20x20 is maybe too big for 640x480 resolution.

Here is a possibilty of new character for our game!
Tell me what do you think and if you think it's okay, should I start animating it ??

New player.png
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character screen.jpg

And zoomed, of course


:wink:
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Re: Minecraft 2D

Postby Imperialjester » Mon Jun 13, 2011 8:05 pm

he looks kinda sunburnt to me.
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Re: Minecraft 2D

Postby Imperialjester » Mon Jun 13, 2011 8:08 pm

also will his head rotate? i have an idea for the game that will make it different from minecraft. will post it soon
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Re: Minecraft 2D

Postby Camper1995 » Mon Jun 13, 2011 8:10 pm

:lol: sure, no problem. I can edit it anytime.
character screen 2.jpg

what about now... I just changed colors a bit.. :oops:

EDIT: Hm, if you guys want, I cant animate his head. But in this case, it should be static.
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Re: Minecraft 2D

Postby Imperialjester » Mon Jun 13, 2011 8:11 pm

edit:nvm
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