lcl wrote:Great work all of you!
And welcome grimmdingo!
thank you kindly, you're the first member to offer a welcome
great to see features being added daily, i'll check out the new generator and see if i can integrate my tiles with it, i've been busy with my current main project, but i still managed to distract myself doing a few things for the ge minecraft2d project,
just after i posted talking about the idea of how to handle the graphic side of drops i thought an easier solution would be with shadows, so it'd collide without a mark and just hover, but it'll only work aesthetically with another idea i had which i'm not sure if you'll bother implementing, of a pseudo 3d effect on the top layer, should be self explanatory by the attachment, it would be a non collide layer just there for style and graphic depth. Here are a few files, the animated bobbing graphic was really rushed, and purely done to prototype the animation, i'd go with a rotating cube, i did a rough one too but again just to illustrate a point
if the idea was going to be used i'd spend more time doing a well animated to scale one