by skydereign » Mon Nov 10, 2008 6:43 am
Finally here it is. To change the max item size, the first thing you need to do is change the array size in global code, global. The next thing to change is the mouse button down event of actor down. Last thing to change is the mouse button down events of the items. Also, the click button does not work, because I added a draw actor script setting the pickup value (click) to 1 at all times. For you, you would want to delete that draw actor script so you can click it, then click an item, making your player actor move there, and upon collision with the item, activate the, in my example the mouse button down event for the item. If this, my explanation or anything in the code does not make sense just ask.
-Edit
Sorry, some of the inventory display spots did not have the proper animations... I fixed it.
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- Inventory2.zip
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