Idea on "Sonic Loops"

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Idea on "Sonic Loops"

Postby Hblade » Thu Sep 16, 2010 6:59 pm

Those loops on Sonic that you run on, and sonic sticks to them. I think I have an idea on how to make them. Make a small trigger event that activates a switch() command, which then as your holding the keys down allows a large sine wave to accur, EXAMPLE:
Code: Select all
switch(bleh) {
    while(key[KEY_RIGHT]) {
        sin(angle)*SPEED //Or however its done xD
    }
}


You get where I'm comin from right? xD The coding will be hard but using that it can be done :D Or whats his name's "Stick to" function
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Re: Idea on "Sonic Loops"

Postby lcl » Fri Sep 17, 2010 12:38 pm

Cool idea! :D
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Re: Idea on "Sonic Loops"

Postby Hblade » Sat Sep 18, 2010 3:27 am

thanks :D
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Re: Idea on "Sonic Loops"

Postby savvy » Sat Sep 18, 2010 10:47 am

interesting concept.. i came up with a olution to this once, but i cant remember *facepalm*
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Re: Idea on "Sonic Loops"

Postby Turon » Sat Sep 18, 2010 10:49 am

i don't quit get it :roll:
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Re: Idea on "Sonic Loops"

Postby savvy » Sat Sep 18, 2010 10:52 am

basically, when your holding the key, it bases which directiona sonic is moving in on his angle. which changes as he goes round the loop.
am i correct H?
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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