Guess this is practically a devlog now
. I made a blood effect for characters being hurt, also varied speeds based on character type. AI bugs are being worked out, right now the orc and imp chase and attack all 3 types of characters, the archer tries to keep a distance while maintaining an attack, the knight acts like the orc except for while "engaged in combat" and the player tells him to move he will flee instead of fight, and the worker flees from enemies. The biggest problem so far is the animations. So much can go on with the AI it doesn't seem to follow the basic "if I am attacking, I do not move. People stutter step along and face the wrong direction randomly
. Characters also stay in-bounds of the map. Whew. AI is frustrating and has a lot of code. Guess I should've thought of that.
EDIT: AI works pretty well now! Check out this decent battle
(there's no grass cause it takes a little longer to load and I tested a lot)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.