iPhone - iPad and Mac OS X Beta announcement

iPhone/iPod/iPad specific questions and discussion

Re: iPhone - iPad and Mac OS X Beta announcement

Postby makslane » Fri Jun 04, 2010 8:10 pm

I really can`t see what is wrong.
Even using paths (like in your example), the only way the actor is moving faster in the second load is the game have a higher fps.
It is not the case, so, we need to investigate more...
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby alexandrefredenucci » Fri Jun 04, 2010 9:30 pm

it's weird :/ you don't have the bug ? are you use iPhone 3G for the test ?
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby makslane » Sat Jun 05, 2010 12:14 am

I have not tested on iPhone (please akr, help here!).
I have look the code thats animate the paths, but I can´t see anything wrong.
The game works in the Windows Mobile engine too.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby alexandrefredenucci » Sat Jun 05, 2010 1:45 am

i have the bug only on my iphone not on others support
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby makslane » Sat Jun 05, 2010 4:43 pm

I think we solve the problem! Thanks!
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby harrio » Sun Jun 06, 2010 12:06 pm

noticed the update to the editor and geplayer. was it just the fix to alexander's 'bug' or is there more included?
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Sun Jun 06, 2010 12:52 pm

There are a lot of fixes and improvements:

-Screen size of Mac version adjusted / resizable now
-Bug fps fixed
-Bug multiple animations fixed

and some minor changes.
Last edited by akr on Sun Jun 06, 2010 1:46 pm, edited 1 time in total.
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If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby harrio » Sun Jun 06, 2010 1:39 pm

hello akr,

is the 'check for updates' function in 'help' functional?

and thank you for the update.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Sun Jun 06, 2010 1:47 pm

Pls dont rely on that function in beta phase.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby harrio » Sun Jun 06, 2010 2:01 pm

no prob,

is the screen resize done by dragging the corner of the window or is it done by menu selection? i ask because i don't see the 'corner-carrot' for dragging the window.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Sun Jun 06, 2010 2:42 pm

Can be resized. But right now carrot is overpainted.
Drag it as it would be there.
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby harrio » Sun Jun 06, 2010 2:54 pm

thank you again sir,

it works as instructed, although not initially obvious. unless i am the only slow one in the group...lol.

great work
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby alexandrefredenucci » Sun Jun 06, 2010 3:43 pm

thank you for have fixed the fps bug ^^

i found another problem on iphone only with the opacity of png, if the picture have opacity gradient it make weird gray gradient
Attachments
geplayer.dat
the iphone test file
(21.39 KiB) Downloaded 126 times
opacity_problem.zip
the ged file
(14.27 KiB) Downloaded 131 times
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby alexandrefredenucci » Tue Jun 08, 2010 12:47 am

i have a question :)
I really want know if it is possible to integrate something like iAd, AdMob.. on a iphone game made with game editor ?
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Re: iPhone - iPad and Mac OS X Beta announcement

Postby akr » Tue Jun 08, 2010 5:46 am

alexandrefredenucci wrote:thank you for have fixed the fps bug ^^

i found another problem on iphone only with the opacity of png, if the picture have opacity gradient it make weird gray gradient

Alexandre, thx again for helping to make GE better. I tried to reproduce but my geplayer pic on iphone looks exactly as it does on Mac

Downloaded this and used the newest geplayer:

geplayer.dat
(25.3 KiB) Downloaded 144 times


andreas
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