I really can`t see what is wrong.
Even using paths (like in your example), the only way the actor is moving faster in the second load is the game have a higher fps.
It is not the case, so, we need to investigate more...
			

 geplayer.dat
 geplayer.dat opacity_problem.zip
 opacity_problem.zip


alexandrefredenucci wrote:thank you for have fixed the fps bug ^^
i found another problem on iphone only with the opacity of png, if the picture have opacity gradient it make weird gray gradient
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