it's meant to be a pc/mac game so the player is controlled with key down on left, right, space, etc....
For the moment, the character moves left, right and jumps, and what i want is that when he collides with left or right side of obstacles, and another keydown (left control for the moment) is triggered, the player gets clung to the wall. And then, have different actions depending what key you press, up to climb, down to let fall, and space to jump in opposite direction off the wall.
At the begining i wanted to use a "state" variable in a draw event. Like state 0 for idle, state 1 for run, etc... But i didn't manage to make it work perfectly. Some problems with yvelocity.
I think filled region is a good idea, but what would be best? Colliding directly with the player, or have another actor colliding child of player, like the epicman demo by pyrometal?
By the way, thanks for the ideas guys
