Game: Catch the coins (v0.3)

Talk about making games.

Should i make another version (more interesting than this)?

Poll ended at Thu May 22, 2014 9:51 am

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Total votes : 2

Game: Catch the coins (v0.3)

Postby tvz » Mon May 12, 2014 9:51 am

Hello
I made a simple game. You have to collect the coins in 60 seconds by clicking the them. they appear randomly in boxes. if you miss, you loose a 'move' . There are three levels in this game
Bug reports and suggestions are always welcome
:D
v0.3
#minor updates
#online highscore

LINUS
https://www.dropbox.com/s/3v6q7yieeo5xqun/Catch%20the%20coins%20linux%20v0.3.zip

WINDOWS
https://www.dropbox.com/s/max2jbniot2qka1/Catch%20the%20coins%20v0.3.zip
--------------------------------------------------------------------------------------------
v0.2
# added numpad control
# music by DST
# improved graphics
windows
https://www.dropbox.com/s/2sibrlozli8jmg5/Catch%20the%20coins%20v0.2.zip
linux
https://www.dropbox.com/s/3vdutwsy6v4ovs6/Catch%20the%20coins%20v0.2%20linux.zip
Attachments
Untitled.jpg
Catch the coins.zip
Download v0.1
(846.62 KiB) Downloaded 137 times
Last edited by tvz on Sat May 31, 2014 1:55 pm, edited 7 times in total.
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Re: Game: Catch the coins

Postby lcl » Mon May 12, 2014 8:53 pm

Hi!

Pretty nice, simple game.
I didn't notice any bugs. But I do have some suggestions for development.

1. What about allowing to use numpad? The boxes are already placed just like the number keys on numpad, so it could work pretty well. You could make it have two different play modes, one for numpad, one for mouse. I would like to train my numpad using with this :D I also don't like using the mouse in general and that's why I would love being able to play this on keyboard :mrgreen:
2. Add highscore lists, at least local ones. You'd of course have to have a different list for each difficulty as well as different list for each play mode, if you were to implement the numpad idea. But that would be nice so I wouldn't have to remember my highscore in order to see if I could do better.
3. Maybe add some sound effects and music?
4. More colors, perhaps? And in general, something more to look at, visual effects and background images, etc.

But yeah, nice game and well done, it works like a charm without lagging and as said, I didn't notice any bugs.
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Re: Game: Catch the coins

Postby tvz » Tue May 13, 2014 7:46 am

Thank You icl for your reply. :D

lcl wrote:Add highscore lists, at least local ones. You'd of course have to have a different list for each difficulty as well as different list for each play mode, if you were to implement the numpad idea. But that would be nice so I wouldn't have to remember my high score in order to see if I could do better.

Added highscore system :D

lcl wrote:More colors, perhaps? And in general, something more to look at, visual effects and background images, etc.

Thats what i am going to do. :D


lcl wrote:Maybe add some sound effects and music?

Done. :D

lcl wrote:1. What about allowing to use numpad? The boxes are already placed just like the number keys on numpad, so it could work pretty well. You could make it have two different play modes, one for numpad, one for mouse. I would like to train my numpad using with this I also don't like using the mouse in general and that's why I would love being able to play this on keyboard

I dont know how a assign a key to a particular clone. :(
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Re: Game: Catch the coins

Postby tvz » Tue May 13, 2014 2:42 pm

I solved it. :D
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Re: Game: Catch the coins

Postby lcl » Tue May 13, 2014 5:27 pm

tvz wrote:I solved it. :D

The problem about not knowing how to assign keys to a particular clone? Nice. 8)
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Re: Game: Catch the coins

Postby tvz » Wed May 14, 2014 3:56 pm

v0.2 done. :D
Working on next version.
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Re: Game: Catch the coins

Postby lcl » Wed May 14, 2014 7:57 pm

A very nice update!
The game is now already at least 10x better than the first version! Addicting!
Also, well planned with the 'move' loosing thing, otherwise one could just spam the numpad buttons, now doing that results in the worst score ever (like 5 or something XD).

Did you make the graphics or where are they from? Anyway, they are really nice and fit perfectly to the game! As does the music, too. DST makes good songs.
Also, a brilliant idea to replace the sound effect of catching a coin with a graphical effect. Especially with a music already playing on the background the sound effects would have possibly sounded bad.
And still, no bugs noticed, so very well done!

My highscore so far (with the "Player" level, the easiest one): 111
Someone try to beat that! :D

So yeah, a very good update a lot of great new additions to the game.
I still have some requests/ideas that might be of help for future development. :mrgreen:

1. Make the music not start over every time you take another try, I'd like to be able to listen to the song without interrupts.
2. This
catchTheCoinsCenterThis.png

3. Make the game save actual lists of high scores, maybe like 10 for each level? With names :mrgreen:
4. I thought I had more but maybe I didn't after all :lol:

Good work, keep it up!
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Re: Game: Catch the coins

Postby lcl » Wed May 14, 2014 10:10 pm

My current high score (the easiest difficulty setting):
catchTheCoins.png


EDIT:
Lol, after several tries, I got 152 :lol:
catchTheCoins2.png


EDIT 2:
Yay!
catchTheCoins3.png


EDIT n:o too many:
:mrgreen:
catchTheCoins4.png


Okay, this'll be the last one now until I get a competitor (NightOfHorror, where are you?):
catchTheCoins5.png
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Re: Game: Catch the coins

Postby tvz » Thu May 15, 2014 8:05 am

thankyou very much for your positive feedback. i am glad you like it :D
lcl wrote:Did you make the graphics or where are they from?

The container at the back is my own, made in gimp. the coin is from google images and that effect animations is taken from spriters-resources.com

lcl wrote:1. Make the music not start over every time you take another try, I'd like to be able to listen to the song without interrupts.

done that

2.
Centered all of them :D

lcl wrote:3. Make the game save actual lists of high scores, maybe like 10 for each level? With names

i dont know how to save names and levels to a list and then load them. :(
You will see a different type of game (in few days) based on this strategy.

And for score, mine is only 101. lOl (both lOl and 101 look same. XD lol)
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Re: Game: Catch the coins

Postby bat78 » Thu May 15, 2014 10:02 pm

Yep. Your game crashes when you leave it on the game over screen for a while.
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Re: Game: Catch the coins

Postby NightOfHorror » Fri May 16, 2014 12:32 am

Whoa, have I been called to a competition. Time for destruction.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: Game: Catch the coins

Postby tvz » Fri May 16, 2014 7:55 am

bat78 wrote:Yep. Your game crashes when you leave it on the game over screen for a while.

Sorry bat, but this does not happen with me. I tried leaving it but it did not crash. :?
Can you please explain the problem?
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Re: Game: Catch the coins

Postby lcl » Fri May 16, 2014 8:04 am

NightOfHorror wrote:Whoa, have I been called to a competition. Time for destruction.

Yes, you have. I'm waiting for this "destruction" of yours. 8)
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Re: Game: Catch the coins

Postby GEuser » Fri May 16, 2014 3:26 pm

The game works well for me too (no crashes).

Nice and simply game, like it.
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Re: Game: Catch the coins

Postby lcl » Sun May 18, 2014 9:00 pm

The game actually does crash if you let the music play until the end of the song while on the game over screen.
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