shooting and droping

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Re: shooting and droping

Postby d-soldier » Wed Sep 26, 2007 2:31 pm

It says I can't view it because I don't have your permission.
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Re: shooting and droping

Postby Spidy » Wed Sep 26, 2007 3:18 pm

do u download it?
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Re: shooting and droping

Postby Bee-Ant » Wed Sep 26, 2007 3:34 pm

I think you just need animation of :
1. Player (without a gun) in all action
2. Player (with a gun) in all action
3. Falling gun

And variable, for example :
1. gun

And just use "IF" function...
I'll make a demo for you...but, I think it need more times...I'll go home from my study in 2 weeks again...(I hope you'll be patient)...But, I promise I'll make you a demo maximaly(about it codes and animation) :D
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Re: shooting and droping

Postby Spidy » Wed Sep 26, 2007 3:39 pm

thanks about the shoooooting answer bee-ant u r the best
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Re: shooting and droping

Postby Spidy » Wed Sep 26, 2007 4:06 pm

dux.mpg
Now check it.
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Re: shooting and droping

Postby Kalladdolf » Fri Sep 28, 2007 8:49 am

Um... acces denied? :?
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Shooting and droping

Postby Spidy » Fri Sep 28, 2007 4:02 pm

http://www.4shared.com/file/25315451/c0b46d8c/dux.html
download the file name Dux.mpg (File size 2.4 MB)
i also attached help how we download file from http://www.4shared.com/file/25315451/c0b46d8c/dux.html

ok waiting for reply
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Re: shooting and droping

Postby Spidy » Sun Sep 30, 2007 2:06 pm

i am waiting for reply :x
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Re: shooting and droping

Postby Bee-Ant » Sun Sep 30, 2007 2:10 pm

This is the result...
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dux.mpg.gif
Maybe I have to register first
dux.mpg.gif (2.97 KiB) Viewed 1597 times
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Re: shooting and droping

Postby Spidy » Sun Sep 30, 2007 2:14 pm

http://asifg.4shared.com

Check it out it will work. download Dux.mpg
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Re: shooting and droping

Postby Bee-Ant » Sun Sep 30, 2007 2:18 pm

Ok... still in process...
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Re: shooting and droping

Postby Bee-Ant » Sun Sep 30, 2007 2:31 pm

Well, can I give a suggestion???

First, on collision event any side of platform :
Physichal Response> 1 1 0 0

Then, on collision event top side of platform :
Code: Select all
canjump=1; //or your own code


"The last", on collisionn event left and right side of platform you should put this code :
Code: Select all
yvelocity=yvelocity+0.5; //use the same yvelocity with your Player's Draw Actor


So, there is 3 events of collision event of platform, and place "The last" on the last action...(don't put that code on the first or second action)

The result is...you'll see it :D
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Re: shooting and droping

Postby Spidy » Sun Sep 30, 2007 2:39 pm

Thanks Buddy
i m checking :)
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Re: shooting and droping

Postby Spidy » Sun Sep 30, 2007 5:53 pm

bee-ant when i put this codes and go to game mode my player is droping from the plateform what i do now
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Re: shooting and droping

Postby Kalladdolf » Sun Sep 30, 2007 6:31 pm

is he falling through the platform? -then enable the repeat event on the physical response
:shock:
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