Well, can I give a suggestion???
First, on collision event any side of platform :
Physichal Response> 1 1 0 0
Then, on collision event top side of platform :
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canjump=1; //or your own code
"The last", on collisionn event left and right side of platform you should put this code :
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yvelocity=yvelocity+0.5; //use the same yvelocity with your Player's Draw Actor
So, there is 3 events of collision event of platform, and place "The last" on the last action...(don't put that code on the first or second action)
The result is...you'll see it