NyahKitty wrote:use an image file as an entire level (along with additional collision maps and other nifty goodies) Any file format would be useful, like jpegs.
Yes, you can use one single image as an level. There is no problem.
make the file browser like that of Win XP.
Yes, in the next version
RPG support sounds intrigueging, please do.
In my task list
actor rotation and scale seems like a definite plus.
Sure!
-I don't know if this is implimented, but the ability to have an actor in sections. Example: if a flying a robot around and an arm is hit specifically, just the arm blows of if it loses all it's health. If a star ship has multiple shields (one for each side) then only the shield that is hit takes damage and then either phases out or regenerates health. If shields or armor gone, then the ship starts to take damage to it's parts that are hit.
I think you can make this by parent actors and using Activation Events
[/quote]Multiplayer support would be nifty. Over a network would be good too.[/quote]
In my task list.
If it doesn't have it already, I wouldn't mind being able to split a game up into muliple levels or missions or stages within the same game.
You have two options to make multilevel games:
1) Save one level in your ged file and use the LoadGame function
2) Make all levels in one ged and use Activation Regions to define the levels