edit:
@chai:
Nice pixeling, except that you need to make the whole body moves and the legs are in place if she is a fighter. Waving her something doesn't make her a fighter, but a... I dunno.

What's wrong? Can you make a list?
I'd like to see the ability to set seed values for the rand function, so that certain sequences can be repeated. This would help reduce game sizes by allowing creators to generate actors and map features from a seed. Currently, it can be done by hand...
NyahKitty wrote:use an image file as an entire level (along with additional collision maps and other nifty goodies) Any file format would be useful, like jpegs.
make the file browser like that of Win XP.
RPG support sounds intrigueging, please do.
actor rotation and scale seems like a definite plus.
-I don't know if this is implimented, but the ability to have an actor in sections. Example: if a flying a robot around and an arm is hit specifically, just the arm blows of if it loses all it's health. If a star ship has multiple shields (one for each side) then only the shield that is hit takes damage and then either phases out or regenerates health. If shields or armor gone, then the ship starts to take damage to it's parts that are hit.
If it doesn't have it already, I wouldn't mind being able to split a game up into muliple levels or missions or stages within the same game.
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