Look at the menu bar at the top of the GE (Game Editor) window:
- Help
- Documentation
- Look in the table of contents
- Regions
That gives a brief but helpful description.
After you read that, then try this:
- Create two activation regions, resize them if you want them larger (grab them at the corner when you see the white gloved hand)
- Set up at least one actor and clone several copies for each activation region. Place some copies within each region.
- Set up your view to move from one activation region to another, either by pressing a key or by having the view follow the actor and having that actor move from one region to the next.
Now, before you ask further questions, you might want to try these steps, if you have not done so already:
- Do and read everything in the GE help section.
- Perform a keyword search of this forum.
This might take half a day to a full day, but it will be worth it.
You might find that some of your questions will be answered.
If you are having difficulty learning GE scripting language, try this page:
http://game-editor.com/programming.html
Now I seriously don't know how long it will take to get through all of that, but it will definitely empower you in navigating scripting language if you didn't know where to start.
The nice thing about scripting in GE is that you often only need to write a small amount of code per actor event.
Hopefully this has been helpful.
Have fun!