[playable demo] Neuronet (from project dystopia)

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[playable demo] Neuronet (from project dystopia)

Postby GrimmDingo » Tue Jul 12, 2011 7:01 pm

Just prototyped a sub element of my game, when your character jacks in/interfaces his conscious mind with a computer system, it's bare bone so far, any feedback?

Also the Wasd keys have anti moonwalk but the arrow keys don't, yes it is dual mapped, using or "|" conditions in the script, but i forgot to add for the antimoonwalk code, it was intentional while i was testing animation but i forgot to re insert the condition for the arrow keys. So don't tell me about it as if it's a bug lol.

I've worked on a camera system where you can move the camera a set distance the UHJK keys, i'll probably remap it later, camera and character speed have debug keys -/+ page up page down respectively, sorry for the music it is early Wip, touch the activation crystals to enable bridges. And well that's about it so far, if i thought about it i would've added a no clip button so you could check out the rest of the level so far, the area you can move within is only 30% of what i've mapped so far, i just haven't added the bridges, some will be colour coded, some require you to kill sentry bots to activate, and i haven't coded that yet,
anyway feedback, is it smooth on your system? I'm using a hexa core system so it's not a good indicator, i won't be able to identify performance issues easily.
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NEURONET_3.png
NEURONET_2.png
NEURONET_1.png
Last edited by GrimmDingo on Wed Jul 20, 2011 1:59 pm, edited 1 time in total.
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Re: [playable demo] Neuronet (from project dystopia)

Postby Hblade » Tue Jul 12, 2011 7:52 pm

cool :D
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Re: [playable demo] Neuronet (from project dystopia)

Postby jimmynewguy » Tue Jul 12, 2011 8:16 pm

I like how this looks and feels. It lags a little bit a random points, but I guarantee it's my really slow computer's fault, so no big deal. :(

The only real thing I noticed was that sometimes if I moved the view away from the player left or right that it wouldn't come back sometimes.
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: [playable demo] Neuronet (from project dystopia)

Postby GrimmDingo » Tue Jul 12, 2011 8:50 pm

Hblade wrote:cool :D

thanks, i'm getting used to your one word feedback lol :D
jimmynewguy wrote:I like how this looks and feels. It lags a little bit a random points, but I guarantee it's my really slow computer's fault, so no big deal. :(

The only real thing I noticed was that sometimes if I moved the view away from the player left or right that it wouldn't come back sometimes.

cool thanks, i was trying to instill a mood ^^ and aw been there hope you manage to get an upgrade sometime in the near future, i'd probably top myself if i had to go back to a slow system lol, btw what're your specs out of curiosity, seems your system would be toward the minimum requirement spectrum of my game, i'm not sure if i have frame rate compensation on, might be better so the gameplay speed isn't effected. And that's bizarre i'll check into it, works perfectly fine in the ged, anyone else experience that? Maybe if i had movement compensation on it'd fix the issue :?
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Re: [playable demo] Neuronet (from project dystopia)

Postby jimmynewguy » Tue Jul 12, 2011 11:02 pm

My computer has a Intel Celeron 2.93 Ghz and 1.98 GB ram with a no name graphics card. I wouldn't be too bad if my family members didn't have so much crap on here and not know how to use a computer. And bad programs running in the background...especially iTunes. Definitely not meant to run well on windows :lol: That and microsoft security essentials which is usually using way more memory than it should. Oh well, it works and I didn't pay for it. My other computer has a GTX 9800 and such so I'm fine with this as more of a "who cares" computer-type-toy.
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Re: [playable demo] Neuronet (from project dystopia)

Postby Hblade » Thu Jul 14, 2011 6:31 am

LOL! XD your not the only one who said something about my few-word feedbacks xD Hahaha, sorry about that guys :) I've just been so extremely busy lately, what with life happening and all.

But yeah, the game looks really great xD

My question is:
What do you do here? XD
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Re: [playable demo] Neuronet (from project dystopia)

Postby GrimmDingo » Thu Jul 14, 2011 6:54 am

Hblade wrote:My question is:
What do you do here? XD

that's going to be a door to another area
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Re: [playable demo] Neuronet (from project dystopia)

Postby Hblade » Thu Jul 14, 2011 9:39 pm

Oh neat :) I gotta say the game is really interesting. I wouldn't mind playing the full version :D I really like the view-system you implamented.
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Re: [playable demo] Neuronet (from project dystopia)

Postby sunnybubblegum » Tue Jul 19, 2011 9:04 am

I was able to get the game running in Wine, but beyond that it wasn't receiving any of my input.
Do you think you could upload a version for Linux or the .ged? It looks awesome!

p.s. I really like the music. Reminded me that simple can be effective.
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Re: [playable demo] Neuronet (from project dystopia)

Postby GrimmDingo » Tue Jul 19, 2011 12:01 pm

Hblade wrote:Oh neat :) I gotta say the game is really interesting. I wouldn't mind playing the full version :D I really like the view-system you've implemented.

thanks glad you do, the system was partially made so you could view into wall cavities for little clues drawn like pixel drawings with tiles ^^
(late... But thought i'd respond to this whilst i was replying :P)
sunnybubblegum wrote:I was able to get the game running in Wine, but beyond that it wasn't receiving any of my input.
Do you think you could upload a version for Linux or the .ged? It looks awesome!

p.s. I really like the music. Reminded me that simple can be effective.

^^ and well i can't upload the ged as it's a closed source project, but sure i'll export and upload a linux runtime soon as i am able, i avoided that to begin with due to my limited and slow net. And thinking it could run in wine quite easily for most, but that seems to be really dependent on your distro and hardware.

And cool thanks for telling me, i wanted it to instill a mood while sounding very digital, i'll probably extend it a little and make it loop better
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Re: [playable demo] Neuronet (from project dystopia)

Postby Scorpion50o1 » Tue Jul 19, 2011 12:16 pm

nice game so far and jimmynewguy update ur graphics card drivers do ctrl+alt+delete and right click the game.exe and set to high it should dedicate more ram to it and just close background programs. that should help a lot also clear ur cache and delete ur browsing history i cleared off 100mbs of memory from my browser lol
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Re: [playable demo] Neuronet (from project dystopia)

Postby GrimmDingo » Wed Jul 20, 2011 2:22 pm

Linux export attached to first post =)
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Re: [playable demo] Neuronet (from project dystopia)

Postby sunnybubblegum » Sat Jul 23, 2011 11:23 pm

GrimmDingo wrote:Linux export attached to first post =)

I just saw this today. Thanks for posting!
I can see the level design is coming along. The player's front animation is great.

I guess exports to Linux don't support sound yet, huh.
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