Just prototyped a sub element of my game, when your character jacks in/interfaces his conscious mind with a computer system, it's bare bone so far, any feedback?
Also the Wasd keys have anti moonwalk but the arrow keys don't, yes it is dual mapped, using or "|" conditions in the script, but i forgot to add for the antimoonwalk code, it was intentional while i was testing animation but i forgot to re insert the condition for the arrow keys. So don't tell me about it as if it's a bug lol.
I've worked on a camera system where you can move the camera a set distance the UHJK keys, i'll probably remap it later, camera and character speed have debug keys -/+ page up page down respectively, sorry for the music it is early Wip, touch the activation crystals to enable bridges. And well that's about it so far, if i thought about it i would've added a no clip button so you could check out the rest of the level so far, the area you can move within is only 30% of what i've mapped so far, i just haven't added the bridges, some will be colour coded, some require you to kill sentry bots to activate, and i haven't coded that yet,
anyway feedback, is it smooth on your system? I'm using a hexa core system so it's not a good indicator, i won't be able to identify performance issues easily.