This is a fine example of following the development of a game from conception through to full product.
I wonder if in the future game editor could have it's own "shop" to facilitate the sales of games.
For example, the editor could have a "publish" form where you fill in details such as price, genre, description etc
The game is compiled and uploaded to the server and is available to the public. For a reasonable fee of course.
Programming subscribers to the system could have access to sales information, popularity of specific titles, popularity of platforms etc