Online Pong Tutorial

Non-platform specific questions.

Postby makslane » Sat Jan 24, 2004 12:28 am

my mistake....
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Postby trajecto » Sat Jan 24, 2004 3:44 am

Guys don't you mean directional_velocity?
See it's easy to mispell.

I would be much happier to see all of you post your working Pongs!!! I cannot hand it to you, I am in a dilemma. I am working on an executable for all of you.


jazz_e_bob how did you post that pic? you do have your work cut out for you! Looks great.
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Postby Just4Fun » Sat Jan 24, 2004 5:57 am

Apologies Makslane. I am ignorant about 'C '. I thought that there might be some limitation or something that I needed to learn about these definitions. I sure wouldn't want to match my Spanish against your English. I'd lose -->hands down. I admire your ability as a linguist as well as a programmer! Keep up your wonderful work and thank you for the fine support that you give to us.

trajecto: I still haven't been able to work out the ''lives" problem. I really like your easier solution though and I will try it tomorrow. Unfortunately, I can't post a file since I don't have a web server but I'll let your know when/if I finish successfully. Thanks again for the excellent tutorial.
I've learned that I still have a lot to learn.

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Postby jazz_e_bob » Sat Jan 24, 2004 6:43 am

jazz_e_bob how did you post that pic? you do have your work cut out for you! Looks great.


I uploaded it to my personal web space and used the "Img" button on the "Post a reply" form for this forum. You then simply add the URL of the pic and voila!

Yes the building is coming along nicely. Thanks for the nice remark. :-)
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Postby trajecto » Fri Jan 30, 2004 6:25 pm

Time for the final test :D
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Postby jazz_e_bob » Sat Jan 31, 2004 5:31 am

Brilliant work! :)
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Postby ingsan » Sat Jan 31, 2004 10:43 am

Cool! 8)
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Postby trajecto » Sat Jan 31, 2004 5:36 pm

Thank you, coming soon... VINLAND
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Just Thinking Out Loud

Postby jazz_e_bob » Wed Feb 04, 2004 11:43 am

This is a fine example of following the development of a game from conception through to full product.

I wonder if in the future game editor could have it's own "shop" to facilitate the sales of games.

For example, the editor could have a "publish" form where you fill in details such as price, genre, description etc
The game is compiled and uploaded to the server and is available to the public. For a reasonable fee of course. ;-)

Programming subscribers to the system could have access to sales information, popularity of specific titles, popularity of platforms etc

Image
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Postby hobgoblin » Sat Feb 21, 2004 11:12 pm

nice!

but..how do i make the wall biger?
and how do i cover the backgound?
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Postby Just4Fun » Sun Feb 22, 2004 2:22 am

but..how do i make the wall biger?
and how do i cover the backgound?


*See my other message here
http://www.game-editor.com/forum/viewtopic.php?t=199
for directions an 'how to create an actor' (your background) and/or (your walls)
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Postby ingsan » Sun Feb 22, 2004 11:08 am

for the biger walls, u will have to scale it in a outer picture editor ex photoshopg and import it on GE platform, for GE does have its own editor.
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Postby Chai » Thu May 05, 2005 9:40 am

wow!! this is a good tutor!!

but let me ask some think ( I'm not sure about it.)

" directional_velocity " that for " Y " and what about " X " ?
or "angle" is for "X"

and How can i random the number?

thankyou for answer T_<!
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Postby makslane » Thu May 05, 2005 12:01 pm

directional_velocity will change both xvelocity and yvelocity, based on angle value.
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Two paddles! one "human" and one "cpu"

Postby effix » Wed Mar 22, 2006 10:16 am

Hi
I just bought GE and its great, my very first game is a pong game. It all went fairly easy until i added my second paddle the "cpu" paddle.... I have no idea how go get the "cpu" paddle to try and hit the ball. Any ideas..? I cant seem to find the solution in this thread maybe ive overlooked it..
tia
-Effix

btw. im am a n00b at scripting so if you post any code please have comments in it.. :)
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