Hi Makslane,
Can you reproduce this?
Yes i can.
In my game, there are exactly 40 timers (Wow wow ! it's not that i'm a sort of parano or somethong, but it's mainly due to the fact that unwanted timers cannot be deleted).
Then, I know and i'm sure that if i wish to put another timer, let's say LastTimer, in my game, GE will surely crash in Game Mode, whenever you start playing the game
Before that LastTimer is called. What i mean by "Before that LastTimer is called" is that if you do nothing at runtime and Wait for the LastTimer event to occur and then start playing, GE then works perfectly
One more thing that can cause this crash, and some more bugs like GE's buttons only functionning on Double-Clicks and slow-downs and surely Crashs later, is when you start GE application and only start working some while later (
My GE is now on and i'm writing at this very moment on the forum. So i'm sure i'll have to restart GE because something will occur and will cause bugs named before).
I hope i'm helping you with those bug reports.
See you !