all the stuff is great apart from the withered tree because once again the zdepth messes with it. ive tryed to edit it to fix it but its no good. but the other stuff is being used. im kinda at that stage where you can draw what ever you want and it will find its place into the game as i am building it. so if ya feel like drawing anything for the game feel free to. treasure chests im sure will be a good add in but i dont want to make the game to rpg. so health and magic stuff can go in there
. also there will be parts of the world you cant get to but can see so you can draw really details stuff and add shadows in like the first tree version and stuff as the player wont actully walk near them but will be able to see them
if theres anything you dont understand just ask
(Basically ) draw anything you want and ill fit it in
NPCssome will be walking around like just little paths to follow. do you think it would be easyer to make them walk in an animation or use paths
walk in animationthe player follows a path that is set in the animation
walk in pathnpc has a left right up and down animation and it changes as it needs to when following the path
Personally i think making the npcs walk and change animation when needed is very time consuming. so if it isnt to hard to make them walk a small path in the animation then you could do that. make them walk in an L shape and a square shape.
In short npcs need to be walking a small L shaped path (about the size of the house you drew) and a square shaped path (the same size)
Enemys.
i know these are sometimes the most imporant thing in a game. i am still brain storming on what these should look like and act ect. ill get back to you soon on this