I have a little problem with health. I have 4 enemies for example (all clones)
And I want that every enemy have 100 healts. (variable for that is enemyHP)
So i put in create actor:
- Code: Select all
enemyHP+=100;
And when destroy actor or something like that...enemyHP... what?
I am a bit confused of that... because, I can destroy first enemy, but the others one have many HP, so I cant destroy them first!
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Any ides how to do health for every enemy?
-Thanks, CAmPeR.