i used ur idea of saving the variable that the game reads from in the share folder of a network. and took it a little further. i made one game save its actor (A) x and y possition and load actor (B) x and y
while another game was loading actor (A) x and y positon and saving (B). both games read from the same variable. i was opening one game on my computer and my friend was opening the other game on my laptop. and there u have it
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
a multiplayer game where u cant see the other screen
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
basically a game over the internet but only in your network. added a few guns and we was shooting at each other for a while.
![Smile :)](http://game-editor.com/forum/images/smilies/icon_smile.gif)
i sujest if you guys have another computer at home u try making a game like this. very fun and somthing i hadnt done before