What is the best way to handle State Changes, like changing levels, or transitioning scenes (side scroller). I have not really found any reference docs on this, although I may have missed it somewhere.
I'm sorry, I meant impossible for me lol I mean, I could think of 1 way. Deleting tiles made with a tile editor and recreating them, using a variable to determined how many were deleted (That way you can reset cloneindex, otherwise they will get created out of place and whacky) This would be a way to reload rooms