State Changes & Scene Transitioning

Non-platform specific questions.

State Changes & Scene Transitioning

Postby DragonRift » Wed May 15, 2013 1:53 pm

What is the best way to handle State Changes, like changing levels, or transitioning scenes (side scroller). I have not really found any reference docs on this, although I may have missed it somewhere.
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Re: State Changes & Scene Transitioning

Postby Hblade » Wed May 15, 2013 6:42 pm

I'd guess making a map editor =) look at Pro_B for an example or A.M.E or SME
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Re: State Changes & Scene Transitioning

Postby DragonRift » Wed May 15, 2013 11:00 pm

My questions are mainly related to 2 things:

How to load/unload areas from script?

How to make a level loop?

If anyone can provide me answers to these, I would be highly grateful.
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Re: State Changes & Scene Transitioning

Postby Hblade » Thu May 16, 2013 1:46 am

Loading / unloading from script seems nearly impossible from what I can tell,
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Re: State Changes & Scene Transitioning

Postby DragonRift » Thu May 16, 2013 2:15 am

I highly doubt that there is not a solution for this based on my observation of the engine's capabilities so far.
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Re: State Changes & Scene Transitioning

Postby Hblade » Thu May 16, 2013 3:18 am

I'm sorry, I meant impossible for me lol :P I mean, I could think of 1 way. Deleting tiles made with a tile editor and recreating them, using a variable to determined how many were deleted (That way you can reset cloneindex, otherwise they will get created out of place and whacky) This would be a way to reload rooms
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Re: State Changes & Scene Transitioning

Postby DragonRift » Thu May 16, 2013 3:56 am

I am already thinking that maybe a Procedural Level might better suit my game. (Script Driven)
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Re: State Changes & Scene Transitioning

Postby Hblade » Thu May 16, 2013 8:08 pm

What is " Procedural Level" :)
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Re: State Changes & Scene Transitioning

Postby MrJolteon » Fri May 17, 2013 6:54 am

Hblade wrote:What is " Procedural Level" :)

A level that generates as you go, like in Minecraft.
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Re: State Changes & Scene Transitioning

Postby Hblade » Fri May 17, 2013 1:12 pm

MrJolteon wrote:
Hblade wrote:What is " Procedural Level" :)

A level that generates as you go, like in Minecraft.

Oh neat
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