help with rpg project

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help with rpg project

Postby dubers » Sun Mar 11, 2007 12:30 am

hi, i came found GE today after months of wishing i had something similar so at last i can start working on my 2d rpg ive wanted to make for ages.

basically i want to have random, turn-based battles (ala older final fantasy games / breath of fire etc).

what i want is this...
a)
player moves a random number of spaces between a range of 20-40 spaces
triggers battle scenario (this would be on a map separate to the field map with command menus for each of 3/4 characters)
b)
battle ends, player reverts to EXACT position s/he was before battle started

im guessing id have to use C to do this which im willing to study to get this project working, but would i have a problem moving between maps and getting the game to revert to where it was before the battle?

also, how difficult would it be to implement a simple level up system with stats?

one more thing, is it possible to allow the player to save his/her game to allow them to come back to it later???

any help would be great!
cheers, james.
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Postby Caaz Games » Sun Mar 11, 2007 1:11 am

I only have one answer, for the leveling up thing you could use my easy way to make an hp bar http://game-editor.com/forum/tp-3133-Ea ... h-Bar.html
but, put more frames.
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
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Postby Sgt. Sparky » Sun Mar 11, 2007 1:15 am

I can help with the rpg if you need it :D
I have made quite a few games and should be able to help you with most if not all things for the Game :)
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Postby UltimatHedgehog » Sun Mar 11, 2007 1:18 am

i was just thinking about making one after playing the new inuyasha game on ds (i found a glitch in it too)

P.S. What do you think of my new sig
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Postby Sgt. Sparky » Sun Mar 11, 2007 3:42 am

well, then you would hate my computer! :lol:


(when will it finish loading? and what is it loading?)
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Postby Caaz Games » Sun Mar 11, 2007 4:53 am

haha cool sig! its like my PS2.
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
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Postby Sgt. Sparky » Sun Mar 11, 2007 6:21 pm

:)
mine must be related :lol:
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Postby dubers » Sun Mar 11, 2007 11:28 pm

my nintendo ds has a sega logo on it lol

cheers for the help, im sure ill pm you when i get stuck on stuff as im sure it'll happen pretty soon.
i spoke to my mate today and he sounded up for helping out. he'll probably end up contributing more to composing music though since we do that a lot anyway and doing it for a game would be fun.

does the free download version of GE run out after 30 days? or is it just the multi-platform support that needs registration?
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Postby Sgt. Sparky » Mon Mar 12, 2007 3:22 pm

the multi-player version is not out yet.
but the trial is now infinite!
*waits for a witty signature*
:)
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Postby UltimatHedgehog » Mon Mar 12, 2007 9:44 pm

my post got deleted why :? :? :( i was posting a sig for you
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Postby Sgt. Sparky » Tue Mar 13, 2007 3:58 am

*writes a witty signature down on paper, dog runs bye and the dog steals the paper, I dive after the paper, nuke blows up piece of paper without anything touching it*
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Postby cipher88101 » Tue May 29, 2007 3:41 pm

Would the logic for a turnbased game be:

-player/ai moves a certain distance (which decrements a number to 0)

-'end turn' button restarts counter

???
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Postby Sgt. Sparky » Tue May 29, 2007 4:21 pm

pretty much. :D
(AI calculation can get pretty complex though.)
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