Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linux

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Is Tomb of Twelve fun to play?

Yes.
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No. Here's why...
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Total votes : 5

Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Mon Apr 27, 2015 12:41 pm

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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Mon Apr 27, 2015 4:03 pm

One more thing. :D
"Tomb of Twelve" walkthrough videos I upload are, as you know, without any sound. I would like to put music in those videos, but I don't think it will be good to put any music file. For someone who watches the video and has never played the game, music from video will be significant part of first impression of "Tomb of Twelve". I think the best choice would be to put original music, so if you could upload opening soundtrack, it would be great. Of course I'll credit you. If not, it's OK. In that case I would keep making "silent" videos.
Regards, koala. :D
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Tue Apr 28, 2015 12:16 am

koala wrote:One more thing. :D
"Tomb of Twelve" walkthrough videos I upload are, as you know, without any sound. I would like to put music in those videos, but I don't think it will be good to put any music file. For someone who watches the video and has never played the game, music from video will be significant part of first impression of "Tomb of Twelve". I think the best choice would be to put original music, so if you could upload opening soundtrack, it would be great. Of course I'll credit you. If not, it's OK. In that case I would keep making "silent" videos.
Regards, koala. :D


Koala, thanks. Yes, you can present it as you like since I know you don't have access to the sound in your video output. As long as you mention it's not the original sound, that's cool. Thanks!

Yes, I saw that video review, funny stuff. :D
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Sat May 02, 2015 4:57 am

Zivouhr wrote:
koala wrote:One more thing. :D
"Tomb of Twelve" walkthrough videos I upload are, as you know, without any sound. I would like to put music in those videos, but I don't think it will be good to put any music file. For someone who watches the video and has never played the game, music from video will be significant part of first impression of "Tomb of Twelve". I think the best choice would be to put original music, so if you could upload opening soundtrack, it would be great. Of course I'll credit you. If not, it's OK. In that case I would keep making "silent" videos.
Regards, koala. :D
Koala, thanks. Yes, you can present it as you like since I know you don't have access to the sound in your video output. As long as you mention it's not the original sound, that's cool. Thanks!
Here's a new video: F.Sudol's "Tomb of Twelve" (Game Editor) - Walkthrough 3
I've finally reached the Ghost Pyramid. :D
I've managed to record sound, but it is not synchronized with video. However, it is still better than no audio at all. :D It wasn't easy to find a way to record audio: http://game-editor.com/forum/viewtopic.php?f=24&t=13560#p99356. :lol:
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Sat May 02, 2015 12:23 pm

Thanks Koala! Nice to hear you also found the music notes in the game to change the songs or hear the forest sounds. And also able to get audio included. 8)

The many Tombs are giant and go far under the ground, so plenty to explore.
The brick Tomb to the left of the bear will contain a good number of block puzzles to figure out.
If you swim underwater on that lake, you'll reach another Tomb underground, that will also unlock the Blue Tomb doors.
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Sat May 02, 2015 3:49 pm

I am going to explore as much as I can of "ToT"'s map. :D
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Thu May 14, 2015 9:12 am

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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Fri May 15, 2015 3:12 am

Your progress in the fire Tomb is impressive, as I consider it one of the toughest tombs in the game. Thanks for playing it! :P

Knowing where all the gems are and how to get past all of the enemies and traps as the developer and with much practice, I can complete Tomb of Twelve in under 4 hours, but if I was playing it from scratch, I can imagine it would have taken me 8 hours or more to finish with trial and error. :wink:
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Fri May 15, 2015 12:57 pm

Zivouhr wrote:Your progress in the fire Tomb is impressive, as I consider it one of the toughest tombs in the game. Thanks for playing it! :P

Knowing where all the gems are and how to get past all of the enemies and traps as the developer and with much practice, I can complete Tomb of Twelve in under 4 hours, but if I was playing it from scratch, I can imagine it would have taken me 8 hours or more to finish with trial and error. :wink:
Thank you, Zivouhr. :D
I was practicing, or exercising this level many many times. First I get to know the level, and then record it. But it was very tough, indeed. I needed to record it a couple of times, because I was dying often and I want to beat the game without lost lives. Luckily, I was dying only while recording the first video. On the other side, I don't care about lives when checking the large blue Ghost Pyramid.
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Sat May 16, 2015 12:44 am

koala wrote:
Zivouhr wrote:Your progress in the fire Tomb is impressive, as I consider it one of the toughest tombs in the game. Thanks for playing it! :P

Knowing where all the gems are and how to get past all of the enemies and traps as the developer and with much practice, I can complete Tomb of Twelve in under 4 hours, but if I was playing it from scratch, I can imagine it would have taken me 8 hours or more to finish with trial and error. :wink:
Thank you, Zivouhr. :D
I was practicing, or exercising this level many many times. First I get to know the level, and then record it. But it was very tough, indeed. I needed to record it a couple of times, because I was dying often and I want to beat the game without lost lives. Luckily, I was dying only while recording the first video. On the other side, I don't care about lives when checking the large blue Ghost Pyramid.


Cool.
I had the same exact strategy that you had when at the part where there are those triangles to climb up to the right, while waiting for that fire flare enemy and the fire looping around him protecting them gem on the right in that corridor. Wait and time the jump, then get out as fast as possible. Close call! :mrgreen:
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby koala » Sat May 16, 2015 6:35 am

Zivouhr wrote:
koala wrote:
Zivouhr wrote:Your progress in the fire Tomb is impressive, as I consider it one of the toughest tombs in the game. Thanks for playing it! :P

Knowing where all the gems are and how to get past all of the enemies and traps as the developer and with much practice, I can complete Tomb of Twelve in under 4 hours, but if I was playing it from scratch, I can imagine it would have taken me 8 hours or more to finish with trial and error. :wink:
Thank you, Zivouhr. :D
I was practicing, or exercising this level many many times. First I get to know the level, and then record it. But it was very tough, indeed. I needed to record it a couple of times, because I was dying often and I want to beat the game without lost lives. Luckily, I was dying only while recording the first video. On the other side, I don't care about lives when checking the large blue Ghost Pyramid.


Cool.
I had the same exact strategy that you had when at the part where there are those triangles to climb up to the right, while waiting for that fire flare enemy and the fire looping around him protecting them gem on the right in that corridor. Wait and time the jump, then get out as fast as possible. Close call! :mrgreen:
I was dealing with those two fires very fast prior to recording, but here I was so afraid of dying and recording all over again, that I had to play very cautiously. :mrgreen:
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Bee-Ant » Mon May 18, 2015 5:04 am

Wow looks awesome. But I'm having trouble with the download due to the file size. Why don't you zip the files anyway? it will help a lot.
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Tue May 19, 2015 2:07 am

Bee-Ant wrote:Wow looks awesome. But I'm having trouble with the download due to the file size. Why don't you zip the files anyway? it will help a lot.


Thanks Bee Ant! 8)

Through gamejolt and indieDB they actually require it be zipped for Linux and Mac, though I didn't zip it for PC as they asked for the exe file. I was wondering if PC had an auto unzip program with most Windows OS7's, etc. For file size, I did check the difference, zipped would be 96 MB, unzipped 101 for the PC version, saving about 5 MB which is good for slower connections.

The Tomb of Twelve demo version is much smaller, just in case you wanted to test that game out first.

With Robotic Downfall, it's thankfully only about 22 MB or so for the full game, the demo about 5 MB, so much more manageable.
Is there a way to fit files on this forum over 2MB zipped? When I go over 2 MB, it says "You've exceeded the limit".
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby speckford123 » Mon Jun 15, 2015 4:29 am

101 MB?
I guess there's a nice soundtrack included in the game, haha
I've always struggled with that, with the thought "I like this music, but I also like the game being under 10MB, so maybe I should find a midi file"
But audio really does make a big impact on experience
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Re: Tomb of Twelve (Adventure) Free Video Game PC, Mac, Linu

Postby Zivouhr » Tue Jun 16, 2015 3:53 am

speckford123 wrote:101 MB?
I guess there's a nice soundtrack included in the game, haha
I've always struggled with that, with the thought "I like this music, but I also like the game being under 10MB, so maybe I should find a midi file"
But audio really does make a big impact on experience


Thanks. The audio files took up in Ogg Vorbis, 17.2 MB for 5+ songs, of 101 MB game. The game is giant, so that's where most of the space went. I kept adding more stuff and didn't want to stop creating more puzzles and bonuses for ghost form and human form.

Robotic Downfall on the other hand, my second game, also has 5+ songs in ogg vorbis format, but the whole game is only 20 MB or less.
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