How do you make animpos apply to all animations instantly?
It doesn't work like that in my game.
jazz_e_bob wrote:get animpos
change animation
put animpos?
( theory not tested )
double oldAnimPos = animpos;
if ( animindex == getAnimIndex("katie 01") )
ChangeAnimation("Event Actor", "lily 01", FORWARD);
else
ChangeAnimation("Event Actor", "katie 01", FORWARD);
animpos = oldAnimPos;
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